Adds support for campaign arc 'stubs' which can be overridden by creators without having to override the main core campaigns and causing conflicts with others. Simply override a stub and build upon it.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version v1.11
- Was causing incompatibility issues with specific mods due to unused custom assets in the editor /Game/Content folder. Repackaged after adding to the DoNotCook list.
Version v1.1
- Updated for stubs up to 25 each
- Manifest cleanup
- Removed BETA flag
Version v1.0
- Initial Release, 10 Stubs for each Campaign and Career
Basic backend support to extend the campaign core arcs with blank 'stubs' which mod creators can then override to add their arcs. This way existing arcs don't need to be further overridden and avoid future mods causing potential conflicts with others.
This is not compatible with mods that modify "MainCampaignStart_Arc", "CareerMode_Start", or "FRR_CareerMode_Start" as they are the ones chosen for extending with stubs. These overrides were chosen as they seemed least likely to be impacted by a DLC update. As of v1.1 load order no longer matters in relation to any mods using UAI.
To claim a stub for your content, download the 'Editor Content Files' and extract it into the content folder. From there you can override the appropriate Stub under "Content/ArcInjector/Stubs". Alternatively you can simply create a "CampaignArc", name it "UAI_Campaign_StubXX" and/or "UAI_Career_StubXX" (replacing the XX with an available Stub number), and move it into "ModOverride/[yourmod]/ArcInjector/Stubs".
Stub List Stub00 - [RESERVED] Stub01 - Misfit Pilot Quests [Snafulator] Stub02 -> 25-[Unused/Unknown] Credits: Snafulator - Inspiration to improve and extend upon the idea with their release of CAL. First to utilize UAI.
So... this is my life in a nutshell as my first mod ends up being a support mod. Go figure.