MechWarrior 5: Mercenaries
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Puff

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pufthemajicdragon

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About this mod

Allows you to fully customize the sell price of mechs, weapons, and equipment. Now YOU get to decide how much to sell your excess inventory for! Makes the economic game easier, or harder, to balance it exactly where you want it!

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Permissions and credits
Changelogs
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* MarketUP by Puff The Magic Dragon *
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Description
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Allows you to fully customize the sell price of mechs, weapons, and equipment. Now YOU get to decide how much to sell your excess inventory for! Makes the economic game easier, or harder, to balance it exactly where you want it!

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More Details
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This mod allows you to customize the sell price of mechs, weapons, and equipment by adjusting various parameters. Requires Mod Options by Bobbert.

Let's talk a bit about economics. When you have a product with highly inelastic demand (like weapons during wartime) and with limited supply (like battlemechs in-canon), you get outrageous levels of inflation. Throw in a hot secondary market and you've got a recipe for some serious price gouging. AND this goes both ways - which means if you have a battlemech to sell, you can sell it for darn near it's full retail value - sometimes more. Sometimes A LOT more.

Rather than hard-code my own preferences and guess at what numbers would balance with which mods, I integrated sliders with Mod Options so players can fine tune the balance based on their mods and their preferences.

This mod is a first step towards an overhaul of the economic game.

Please take note: The default values outlined in this mod will make the economic game EASIER, especially with vanilla mechwarrior. These values are tested with YAML salvage and economic settings that balance the updated sale price. You can adjust the settings however you wish, but if you go above ~0.5 for your final multiplier you'll be making the economic game easier (and it's already easy enough in vanilla). This mod will help balance other mods that make the economic game harder. Or you can reduce the multipliers to dirt and make the economic game MUCH HARDER.
And if you're a little cheater (I'm teasing, if you wanna cheat go for it) you can ramp this up and get all the c-bills.

You can adjust the settings in the Options > Mod Options menu.
The parameters you can modify are:

Global Sellback Multiplier
The base value for all market items you sell are multiplied by this number.
Default: 0.9
Minimum: 0.1
Maximum: 2.0

The parameters you can modify are:
Mech Sellback Multiplier
Mech base values are multiplied by this number and the Global Sellback Multiplier.
Default: 0.9
Minimum: 0.1
Maximum: 2.0

The parameters you can modify are:
Weapon Sellback Multiplier
Weapon base values are multiplied by this number and the Global Sellback Multiplier.
Default: 0.65
Minimum: 0.1
Maximum: 2.0

The parameters you can modify are:
Equipment Sellback Multiplier
Mech base values are multiplied by this number and the Global Sellback Multiplier.
Default: 0.7
Minimum: 0.1
Maximum: 2.0

The parameters you can modify are:
Randomness
How much prices should fluctuate around the calculated sell price. Default 0.1
Default: 0.1
Minimum: 0.1
Maximum: 2.0

My math is pretty simple, for example: GlobalMultiplier x MechMultiplier + or - Randomness = FinalMultiplier
(G * M) +/- Rand(R) = F
The Final Multiplier then replaces a default multiplier in the vanilla calculations. The vanilla calculations incorporate the item's base value, damage, faction standing, etc.
Note: I did remove some price tiering math in the vanilla mech calculations. It was way overly complicated and didn't really do anything important to the final price.

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Requirements
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BobbertModdert's Mod Options

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Installation
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Extract the files directly into your Mods folder.
Activate the mod in MW5
Go into Options > Mod Options and customize your settings. (I recommend saving the settings even if you make no changes. This ensures that Mod Options picks up the currect values before you load a game.)

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Removal
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Deactivate the mod in MW5
Remove the MarketUP folder from your Mods folder
Optional: Browse to %LocalAppData%\MW5Mercs\Saved\Config\WindowsNoEditor, open up Game.ini, and delete the section titled "MarketUP"

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Compatibility
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This mod alters the vanilla MarketValueHandler blueprint library. Anything else that modifies that file will be incompatible with this mod.
Any mods that alter market price evaluation to bypass calls to the MarketValueHandler functions will be incompatible with this mod.

This mod has been tested to be compatible with YAML. MercTech is untested.


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Known Issues
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YAML's "mech part salvage" mechanic creates "Mech parts" which can be sold individually. It appears these use the "Equipment" sell price calculation and so may not sell for what you'd expect based on the *mech* value.
Note: trueg is investigating integrating this mod into YAML, so once that's complete YAML players won't need this mod anyway.

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Version History
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Version 1.0 - Yay!

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To-Do List*
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- Incorporate system industrialization into pricing - meaning mechs etc will be cheaper in industrial systems and more expensive in less developed systems or warzones. If I can figure out how to make it work.
- Reduce number / quality of items in stores
- Increase number / quality of items in salvage
- Make maintenace costs adjustable
- Reduce cash mission rewards
- Implement "Subscriptions" for various sim-game improvements - Comstar as a Service!
The ultimate goal of this collection is to be to make the game more dependent on salvage and to make the economic game more customizable, challenging, and realistic. The ultimate mod for MechWarriors who thought their BA was worth all the student loans.
If I ever get around to these additional features, many of them will probably be separate downloadable files to make this mod.. uh... modular.

*Due to other priorities, mostly real life taking up my time, I may never get to any of these. I will try to support bugfixes as much as possible, but new features will take a back seat to earning a paycheck.

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Credits goes to:
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Me for figuring out how to do this.
BobbertModdert for making Mod Options accessible to other modders.
PGI for making MW5!
And Friggin Jordan Weisman & L. Ross Babcock, man. Mad props.