MechWarrior 5: Mercenaries
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Cmdr-A

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gundamwarrior

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About this mod

Audio replacement pack for Mechwarrior 5 Mercenaries using audio from Mechwarrior Online

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Changelogs
In this mod you get as advertised. Majority of audio files for the game have been replaced with Mechwarrior Online audio with some tweaks and editing to make them work.

What this mod replaces:
- All ballistics including Standard single fire AutoCannons and their reloads, Burst-Fire AutoCannons with edited audio, LBX-10, Gauss, and Machineguns.
- All energy including Standard, Short-Burst, Pulse, Chem Lasers, Flamers and PPCs
- All missiles including LRM and SRM
- All mech engines audio, pitch, yaw, and mech footsteps
- Some mech equipment including AMS, MASC, ECM Toggle
- Some environmental audio including bullet impacts with both mechs and the ground
- In Optional File:All Betty lines aside mech identifying notifications

What this mod doesn't replace:
- UAC5 audio is not edited due to using YAWM, UAC's are single fire and pull audio from standard AC5 audio along with UAC2 10 and 20. And switching between with and without YAWM on constantly was more annoying than worth the while to try and get the audio timing. Thus I excluded it from the mod.
- Mech Rifles currently. Can't find or think of anything to replace them with as they are pretty good as is.
- Ballistic trail audio. As much as this is an ear rape I can't really find any audio that'd be a good replacement for this as of current time.

Is this mod compatible with other mods?:
It should, yes. As it only edits audio files. It should be almost 99% compatible with mods aside other mods that replace the same files as this mod does. It will probably work with most mods that add extra weapons but your mileage may vary if modders have added custom audio or set the mods to pull audio from already existing audio in game files.

Known issues:
- MASC audio starts off quiet until nearing the crit threshold and the audio gets warped the closer it gets to max.
- Audio sometimes auto ducks for certain audios like mech pitch / yaw / etc.
- Sometimes no pitch / yaw sound plays for some mechs at all to begin with. It seems random which mechs it happens to.
- Switching mechs can disable pitch / yaw audio for some mechs as well.
- Switching mechs can also cause the engine audio from one mech class to be used for a different mech class. Example: Switching from a medium mech may cause an assault mech to end up using a medium mechs engine audio file.
 

Maybe planned / Future features:
- Possibility of adding custom pitch / yaw / engine sounds for all existing mechs from their MWO customs. Currently only choice mech engine and pitch / yaw sounds were chose I felt were best for the mechs. And since I don't have the current coding know how or knowledge of how to attempt this. So if anyone has any idea how to implement this I'd be more than happy to learn how to. Otherwise its just a pipe dream.
- All target acquired sounds for Betty for specific mech callouts if I can find an AI to impersonate her voice or a text to speech program thats already close to if not identical to her.