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Changelogs
Version 3.4
Re-packaged for DLC6
Added the Joermungandr, the 100t Longbow Hero
Version 3.3.1
Re-package for DLC5
Added Longbow LGB-RX (a fancy RISC variant from Roguetech) (requires C3 equipment from the next YAML release, but I am impatient)
Added RISC MML 20
Version 3.3
Added dual-wielding Hatchetman RISC (HCT-RX and HCT-S7) (thanks to Mace24 for the models)
Added Solaris 7 quirk to all S7 variants
Fixed several intro dates (thanks to Anime Wolf Enjoyer for the info)
Added Paul's updated Hatamotochi Marasi with more hardpoints and improved looks
Version 3.2.1
New Hammer icon by Xalibur
Fixed TDR-ERIS loadout
Fixed weapon upgrades for RISC MMLs
Packaged for March 2023 game update
Version 3.2
Added 60t Super Griffin
Added primitive 60t Griffin GRF-1A with prototype PPC (really bad)
Version 3.1
Fixed ANH-3A arm hardpoints
Fixed several loadouts: ANH-3A, ANH-SG, JM6-JO, WHM-X
Added MML5 RISC
All fixed equipment is very expensive to remove (if the corresponding cheat is enabled in YAML)
Fixed typo in "Plasma Cannon (C)"
Version 3.0
Mostly just re-packaged for DLC4, raised version to 3.0 for simplicity
Renamed TCs to FCS
Fixed RISC FCS supporting battle computers (BC)
Version 2.9
Added the Quasimodo (using the Hunchback model, improved hunch not done yet)
Added the Hammer (the mini Atlas) because it was fun to make
Added the Atlas AS8-K
Added Medium VSPL as a trial. The faster you move, the more damage it does. Feedback required.
Hunchback IIC has its own paper doll now
Some harjel balance changes to match the new values in the equipment collection
Version 2.8
The Conquistador is now a real Omni 'mech, sporting a total of 13 omni slots.
Added Conquistador BLK-OD variant with RISC MMLs
Added Conquistador Macuahuitl Hero variant with a bunch of re-engineered lasers
Added re-engineered lasers (small, medium, large). No, these cannot go into YAW, they require YAML
Added Heavy MRMs (I finally did it, Nuwisha!) which do more damage and produce more heat but can jam
Added RISC MMLs (smaller, lighter but can jam)
Version 2.7
Added Warhammer WHM-X7 "Lich", my new favorite Warhammer
Fixed target for Warhammer IIC and Urbanlord, they now show up as their appropriate weight class in missions
Fixed quirks on Warhammer IIC and Hunchback IIC
Tweaked intro dates and faction rarities for most of the special non-lore variants to make them rarer
Version 2.6
Added new Warhammer IIC variants: 11, 12, 13 and Bludgeon Hero
Fixed some default weapon groups
All IIC variants now only spawn for the "Clan" faction which will be introduced with the next update to YetAnotherClanMech (the IIC variants in this mod are here for historical reasons and too annoying to move)
Version 2.5.2
Fixed repair of fixed items like the 300 engine core
The Warhammer IIC finally shoots straight (thanks to Mace24)
Added Roguetech Hunchback HBK-4X with an Omni slot in the torso
Added custom Hunchback HBK-S7 and Shadowhawk SHD-S7 variants which sport double DLC3 melee weapon hardpoints
Added Light AC/20 which can jam
Fixed RAC/20 tier 2-5 asset naming
WVR-X and BL-S7 now require DLC3
Version 2.4.1
Fixed the MAD-LT loadout (I never actually finished it for the 2.4 release)
Version 2.4
Moved Thunderbolts to YAW.
Added Marauder MAD-LT (from Roguetech)
The Direwolf Prime now has a fixed engine and gyro since it is an Omni mech. This is a first experiment to see where we go with Omnimechs in the future.
Version 2.3.2
Raised default load order to 9 to ensure it always overrides YAML.
Version 2.3.1
Fixed Direwolf Prime loadout
Added fixed default loadouts for the other 2 MWOMechs: Cougar Prime and Mad Dog Prime
Version 2.3
Added Trebuchet 6X (RT) and 9R (thanks to Ron1977)
Fixed intro date on BlackKnight S7
Fixed loadouts for MWO mechs mod (Direwolf and Black Lanner Prime): if you install that mod you will now have proper loadouts.
Ported to YAML API 0.25
Version 2.2
Fixed Wolverine WVR-X loadout with new lighter harjel and double claws!
Version 2.1
Yet another mod rename for better discoverability: Yet Another Special Variant
Fixed the Blackknight BL-S7. It now has heavy melee weapons in both hands for maximum close quarter carnage. DLC3 required!
All Clan mechs now have C.A.S.E. enabled by default.
Version 1.8.3
Fixed availability of the Marauder II variants.
Version 1.8.2
Fixed Urbanlord salvage shares
Updated Urbanlord loadout to include improved JJs and Laser insulators (happy salvaging)
Fixed filler slots on Spinal Mount HGR Tier2-5
Version 1.8.1
Fixed MAD-RSC loadout
Version 1.8
Ported fixed equipment to the new YAML engine system (your existing Conquistadors will no longer have a fixed engine, have fun)
Added fixed advanced small cockpit to all Conquistadors
Version 1.7.2
Use plain Equipment.Ammo tag for double bins
Fixed intro date for RAC/20 (RISC and Clan)
Version 1.7.1
Re-packaged for DLC3
Version 1.7
Added Marauder II MAD-RX (RT's RISC version sporting a big RAC/20)
Added Marauder II MAD-RSC (supposed to be RT's Matar but I do not have a Stone Rhino model) This one sports a ridiculous CT-mounted heavy gauss rifle, because why not?
Official release of the RAC/20 RISC (released an early alpha by accident with 1.6.1): speed slowly ramps up, jams a lot when hot or on the move. You need jam modifiers to properly run this.
Added missing Tier2-5 versions of Advanced AMS and AMS Mk2
Version 1.6.1
Fixed Warhammer IIC-9 loadout
Adjusted prices and salvage costs on the IIC variants. Prices are still too low but better.
Version 1.6
Moved double ammo bins to The Equipment Collection Formerly known as HarJel
Fixed packaging to avoid issues with Timberwolf paints
Removed HeatSinkKits as requirement
Version 1.5.1
Fixed Advanced AMS and AMS Mk2 values (I totally got them mixed up which made both worse than standard AMS)
Version 1.5
New Annihilator variants: ANH-3A and ANH-SG (Schwerer Gustav)
Improved the Clan Plasma Cannons (including HUD display) (thanks to Nuwisha for testing and feedback)
Added double ammo bin for prototype ACs (YAW)
Improvements to some quirks (thanks to Nuwisha for testing and feedback)
Advanced Small Cockpit in all Conquistador variants
Fixed slots in some variants (caused by improved slot handling in YAML)
Added Advanced AMS and AMS Mk2
Added missing dmg quirks to TBolt tier 2 to 5
Version 1.4
Added Warhammer IIC variants 2, 3, 4, 6, 8 and 10
Added first draft of Clan Plasma Cannon which only does heat damage. Future plan is to also cripple target's heat dissipation for a certain duration.
Version 1.3
Made the Thunderbolt E5 ERIS the 70t monster it is supposed to be with advanced equipment and some nice quirks.
Version 1.2
Added Hunchback IIC with variant 1,2,3,4,5 and Deathwish
Added Thunderbolt TDR-E5 "ERIS" (a favorite from Roguetech)
Added Wolverine WVR-X melee focused variant (RT)
Added Black Knight BL-S7 "Gladiator" melee focused variant (RT)