MechWarrior 5: Mercenaries

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Created by

Honey Pepper

Uploaded by

HoneyPepperPlays

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About this mod

My attempt at a HUD change mod. Layout is akin to the MechWarrior Online Inner Sphere HUD.

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Changelogs
Update 08/01/21 BORKED!!
Updates and future progress for this mod has stopped as of 08/01/21.  The evening of 07/30/21 all of a sudden packaging my mod stopped working.  I've tried Verifying files, full Uninstall/Reinstall, creating fresh mods and copying working backups over, trying just straight up to use my known good backups, and just straight up starting fresh from scratch.  NONE of these methods have worked in getting my mod to package any further.  Even from a fresh start it just throws no known errors for packaging once a couple widgets are added.  At this point I'm stumped why all of a sudden after 3 weeks of flawless mod creation my system would just decide to not even let me package the most basic of mods.  I will continue to try and get something to work but at this point the last version may be the final version.

UPDATE 07/25/21 v2h
-Added Mod Options page to the options screen
-Added ability to set custom color in Mod Options screen
-Added checkbox to flip the Player's paperdoll loadout to that of MWO style of Left-Center-Right *NOT changeable during a mission, only on next mission loaded
-Custom colors are hot swapable during missions.
-tweaked minimap and surrounding elements skew effect and scale
-Added Airstrike Indicator and scope to custom HUD colors where possible.
-Renamed project to ReHUD_MWO

*Note:  places where there is still the default Cyan color are still being looked at.  Some elements don't have an easy spot to inject and apply a custom color to and others such as the Airstrike Scope when it's charging are controlled via the animation timeline for their color change so any applied color to the textures is immediately overwritten by the animation.

*Next on the list: Custom enemy, Lancemate, Friendly colors, custom alpha for HUD maybe, attempt to rid the last few spots of cyan


UPDATE 07/20/21 v2g
-Scaled UI elements up more for more readability at lower resolutions.  If you still want the smaller version stick with v2f for now, they are the same except for size.

UPDATE 07/20/21 v2f
-Tweaked resizing weaponloadout widget
-redid backdrop textures for thinner, cleaner look
-redid crosshair textures

UPDATE 07/20/21 v2e
-Reduced HUD elements size by 20% for most elements
-Fixed Arms crosshair hit detection color change
-Adjust Big Battlegrid to obscure the crosshair less and screen less
-Fixed Z level render order for Battlegrid
-Increased size of Torso Twist Meter below crosshair

UPDATE 7/17/21 v2.0d
-Changed Horizontal Alignment to Center based vs Edge based to fix Ultra Wide resolution issues. 
-use Version 2c(the previous) if you want the corner widgets to be closer to the edge of the screen, and the current version 2d if you want the corner widgets centered more on the screen

UPDATE 7/17/21  v2.0c
-Removed old version of IS HUD and uploaded new version compatible with current version of MW5Mercs 1.1.300 (per Main Screen)
-Changed layout of HUD
-Added some new textures for backdrops behind HUD widgets