This mod increases the max armour values of all mechs but most significantly in the arms.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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This mod increases the max armour values of all mechs. I just standardise max armour across all mechs based on weight class with tons + 30 for torso, tons +20 LT RT and Tons +10 for legs and arms. This benefits light and medium mechs the most provided they can find spare tonnage. I also standardise all mech equipment slots to 7.
This mod does not add any effective cheat or tonnage. To take advantage of the max armour is completely up to the player and their loadouts.
This mod is intended for people who want to use their favourite mech but usually don't because the weapons are located in the arms. With this mod you have the option to tweak your loadout and stack more armour on those critical weapon arms.
Enjoy using Victors, Marauders, Jagermechs etc. You might even trust your lance mates with those valuable arm weapons now too.
To install unzip the file into your MW5 Mods folder. MW5Mercs\MW5Mercs\Mods Run MW5 and Tick the mod from the games new Mod menu option Restart game and play
I have updated this mod for the new Editor format. Took a bit of manual work as i had to edit every single mech variant mda file separately. This mod is likely not be compatible with other mech mods. To check mod compatibility with other mods have a look at the mod.json file inside the mod folder. The manifest will show what game assets are edited. If you have two mods with the same asset then there will be a compatibility problem and which ever mod loads last will probably override changes to that asset. Note the compatibility will be on an individual asset level so you can still use mods that overlap.