MechWarrior 5: Mercenaries
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The6thMessenger

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The6thMessenger

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Queensberry Rules!

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ANNOUNCEMENT:

To anyone listening, I have a "small" request. I wouldn't have done so if I could, but I simply can't, for unfortunately my PC is having problems, as my hard-drive is failing and I am unable to effectively install MW5-Editor, basically Unreal Editor, as files get corrupted and the UE just won't work.

My mods are largely completed, for the most part, and just needs some fixing and have the source-files distributed:

 > Marauder V ( https://www.nexusmods.com/mechwarrior5mercenaries/mods/692 ) : 130-Ton Super-heavy Mech

 - Fix the slots of variants to conform with YAML's new Engine Cores
 - Remove the use of Double-Engine, and replace with the use of a second slot for a second engine-core.
 - Fix the loadouts to make use of updated engine-cores.

 > T6M's Custom Mechs ( https://www.nexusmods.com/mechwarrior5mercenaries/mods/534 ) : A set of personal variants

 - Fix Annihilator "Enterprise" right leg not having Lower-Leg slot and having extra general slot
 - Fix the slots of variants to conform with YAML's new Engine Cores
 - Fix the loadouts to make use of updated engine-cores.

 > T6M's Minor Weapon Tweaks ( https://www.nexusmods.com/mechwarrior5mercenaries/mods/683 ):

 - Part 1 - Vanilla: Fix AC20-RF having 280m spread, instead of 2.8m
 - Part 2 - YAW: Tweak UAC2-RF to have 0.6666 damage/shot with 3 shots, from 0.50 damage/shot with 4 shots.

To anyone who can do these "small" things, it would be great.


Shortens cooldown of melee-attacks to near instantaneous, yes, even DLC3 weapons.