A mod which reduces the indirect global lighting and increases direct lighting from the sun and emitters.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Since launch, lighting in MW5 has been rather poor, with indirect lighting sources being the main source of lighting in the game, causing environments which should be very bright and blinding to be rather dull, and dark environments to be too bright.
Included in this mod: 1. A complete rebalance of indirect lighting and direct lighting and shadows 2. More complex shadowing used in other well know UE4 titles 2. God rays and light shafts 3. Volumetric lighting, fog and clouds (clouds to be released in full version) 4. more detailed reflections with the inclusion of a reflection sphere for those spicy reflections that the unreal engine is known for 5. Lens flares and slight chromatic aberration 6. Removed the old atmospheric fog actor and replaced it with the new sky atmosphere actor, introduced in UE4.26 7. Detailed post processing enhancements, including Ambient occlusion, colours and highlights, level of quality of lights and shadows, much, much more (the list of post processing settings is rather extensive).
Notice: This mod may cause anywhere from 5-10% fps loss depending on other visual mods AND Hardware you use. Other mods using volumetric scattering will decrease fps substantially. Id say its still worth a shot if you are worried. Potato PCs beware!
RTX and VR users WILL gain FPS. No idea why, but I personally cant test it.