MechWarrior 5: Mercenaries
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Kurst

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KurstImmortal

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Zulu technologies we saved the best for last. Light rifles for up close and personal pain.

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Updated for DLC 3 Call to Arms. 8-15-22 and buffed SR Heavy Rifles a little

Zulu technologies we saved the best for last. Light rifles for up close and personal pain.

I made this mod for myself just thought I'd share.

NEW DAMAGE TABLE!!! I was balancing the lower dps of the SR rifles with the higher explosion damage but it turns out I misunderstood how explosion damage works. Explosion damage is the same as damage and world damage is to destructible environment not enemies. This means that with shorter range and lower dps they were not better, so I reset world damage to 1, added 0.5, 1, 1.5 damage to Light, Medium, Heavy SR rifles and increased the explosion radius a little to balance them.



*Note only adds SR Rifles doesn't affect standard Rifles shown only for comparison.

An attempt to improve the Light Rifle reducing it's weight, heat, and cool down at the cost of range. Single shell light cannon dealing moderate upfront damage, but at the cost of a lengthy reload cycle.