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Last updated
Original upload
Created by
KITTUploaded by
KITT2Virus scan
Tags for this mod
Activity logs
This page was last updated on 03 January 2024, 7:18PM
- Changelogs
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Version v1-19a
- Added pause menu interactions in VR!
- Fix for paperdoll being cut from the side
- Fix for markers disappearing from the map/radar.
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Version v1-14c
- Added dynamic torso crosshairs. Aiming should be dead accurate from now on.
- Added multiple zoom magnification. NOTICE: With 1.5x Zoom crosshairs is overlapping through zoom window. Also cycle zoom key does not disable zoom for now so players that use controllers may be in trouble.
- Added VR Scale adjustments per mech to treat a different cockpit scale problem. Set a default in settings which works for most mechs (presumably 40) and with alt+num3 and alt+num9 (no custom keybinds) can be adjusted directly inside the cockpit for this specific mech. Please report if any mech fails at that.
- Missile lock indicator is now attached to crosshairs instead of target.
- Added check for MercTech to position its HUD elements without overlap
- Fix for players stuck in VR after mission end (probably executed only after spawned as a human in hangar)
- Other various small tweaks
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Version v1-13d
- Say goodbye to smearing HUD. Significant visual improvement. Disable AA and DLSS if you want even clearer HUD
- We now have crosshairs for arm mounted weapons, yay.
- Introducing "Infinity HUD". It is rendered like a crosshair, at infinity distance so you don't have to focus on it inside the cockpit. If you experience eye strain then it's just for you.
- HUD tuning keys are now customizable as Reset and Enter/Exit VR. By default they are set to num - and num * (without alt) (for some reason it doesn't like num +)
- "Tweak HUD" is now customisable. Higher vertical/horizontal value (in pixels) brings HUD elements closer to the HUD center. Scale is added to default tweak scale. So normal values are 0.1, 0.15, etc.
- Crosshairs accent segment color can now be customised. (small preview window actually shows wrong color, real color is in saturation slider bar in color picker)
- Targeted enemy now has a marker above it.
- Made new clearer targeting rectangle, and it can now be disabled with a corresponding option, leaving only name, marker and distance. Just in case it's too distracting.
- Annihilator and Black Knight now have dynamic aiming correction.
- VR scale is now customizable. 40 by default. Range is 0-100
- Another pass on targeting, still not perfect. At some point I'll just make it from scratch.
- Zoom is now can be called with "cycle zoom" native keybind.
- If you have volumetric clouds and they only render in one eye, you can now use "Remove Volumetric Clouds" feature.
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Version v1-11c
- - You can now Enter and Exit VR manually with alt+num5 (this one not rebindable) in Mechbay. ALL OTHER AREAS DONT SUPPORT VR, so make sure to EXIT VR if you want to go to mechlab or starmap or use escape menu
- - Another targeting adjustment
- - Less chance of ending up stuck in VR after mission or tutorial (not including multiplayer)
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Version v1-10c-NHP
- - Fix for launch procedure, "Instant VR" is now toggleable
- - Slight targeting adjustment
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Version v1-10b-NHP
- Mod release
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Version 1-17i
- You can now move in your seat, lean and your movement will translate into the game as it should.
- A new "Tweaks" window which brings more settings for the mod and allows changing everything on the fly.
- A blind fix for the mouse cursor running out of the game window.
- A new time dilation feature. Additional 2x time multiplier so you can go across the map faster if you want to. Called it Neural Sleep.
- Zoom window can now be switched between oval and rectangular.
- Crosshairs weapon group PIPs are there and they are functional.
- Crosshairs "distance-to" added.
- Some adjustments to a targeting rectangle to make less parallax.
- Fix for MercTech gyro hud bar overlapping.
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Version 1-14d
- FIX: Zoom can now be used again with standard "cycle zoom" binding which is default for controller players
- Added a new gameplay setting called Multi-zoom. With it enabled you have 1.5, 2 and 3 zoom magnification. As controller players have to cycle through zoom levels by default, you can disable Multi zoom what leaves only 2x mode.
- Zoom window is now adaptive to dynamic torso crosshairs so it remains mostly centered
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- Author's activity
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January 2024
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03 Jan 2024, 7:18PM | Action by: KITT2
Attribute change
'Name changed to \'VRWarrior. VR Mod for Mechwarrior 5\'.'
August 2023
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16 Aug 2023, 9:38AM | Action by: KITT2
Attribute change
'Description changed.'
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15 Aug 2023, 12:33PM | Action by: KITT2
Attribute change
'Description changed.'
June 2023
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19 Jun 2023, 9:46AM | Action by: KITT2
Attribute change
'Description changed.'
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19 Jun 2023, 9:40AM | Action by: KITT2
Changelog added
'Change log added for version v1-19a'
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19 Jun 2023, 9:39AM | Action by: KITT2
Attribute change
'Description changed.
Mod version changed to v1-19a.'
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19 Jun 2023, 9:37AM | Action by: KITT2
Attribute change
'File \'VRWarrior 1-17i\' version changed to v1-17i.'
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19 Jun 2023, 9:37AM | Action by: KITT2
Attribute change
'File \'VRWarrior 1-14d\' version changed to v1-14d.'
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19 Jun 2023, 9:36AM | Action by: KITT2
File added
'VRWARRIOR v1-19a [version v1-19a]'
May 2023
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30 May 2023, 12:46PM | Action by: KITT2
File added
'VRWarrior v1-17j_NoCompat [version v1-17j]'
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30 May 2023, 11:23AM | Action by: KITT2
Attribute change
'File \'VRWARRIOR 1-17j\' changed to \'VRWarrior v1-17j\'.
File \'VRWarrior v1-17j\' version changed to v1-17j.'
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30 May 2023, 11:22AM | Action by: KITT2
File added
'VRWarrior v1-18c [version v1-18c]'
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30 May 2023, 11:19AM | Action by: KITT2
Attribute change
'File \'VRwarrior v1-18c\' changed to \'VRWarrior v1-18c\'.'
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30 May 2023, 11:19AM | Action by: KITT2
Attribute change
'Mod version changed to v1-18c.'
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30 May 2023, 11:18AM | Action by: KITT2
Attribute change
'File \'VRWARRIOR v1-10c-NHP\' changed to \'VRWarrior v1-10c-NHP\'.'
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30 May 2023, 11:18AM | Action by: KITT2
Attribute change
'File \'VRWarrior\' changed to \'VRWarrior v1-14c\'.
File \'VRWarrior v1-14c\' version changed to v1-14c.'
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30 May 2023, 11:18AM | Action by: KITT2
Attribute change
'File \'VRWarrior\' changed to \'VRWarrior v1-11c\'.'
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30 May 2023, 11:18AM | Action by: KITT2
Attribute change
'File \'VRWARRIOR v-18c\' changed to \'VRwarrior v1-18c\'.
File \'VRwarrior v1-18c\' version changed to v1-18c.'
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30 May 2023, 11:17AM | Action by: KITT2
Attribute change
'File \'VRWARRIOR\' changed to \'VRWARRIOR v1-10c-NHP\'.'
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30 May 2023, 11:17AM | Action by: KITT2
Attribute change
'File \'VRWarrior\' changed to \'VRWarrior v1-13d\'.'
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- Mod page activity
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April 2024
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10 Apr 2024, 11:48PM | Action by: AK3D
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
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09 Apr 2024, 9:48PM | Action by: pawelsh
Endorsed
'VRWarrior. VR Mod for Mechwarrior 5'
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08 Apr 2024, 10:05PM | Action by: Kilsaber
Untracked
'VRWarrior. VR Mod for Mechwarrior 5'
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04 Apr 2024, 6:53PM | Action by: FriedrichNix
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
March 2024
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29 Mar 2024, 12:27PM | Action by: HyperDorian
Endorsed
'VRWarrior. VR Mod for Mechwarrior 5'
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28 Mar 2024, 9:56AM | Action by: evilsilverfish
Endorsed
'VRWarrior. VR Mod for Mechwarrior 5'
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25 Mar 2024, 6:34AM | Action by: viperfan7
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
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24 Mar 2024, 6:09PM | Action by: TSUIPH
Endorsed
'VRWarrior. VR Mod for Mechwarrior 5'
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24 Mar 2024, 12:40AM | Action by: NeutrinoTau
Endorsed
'VRWarrior. VR Mod for Mechwarrior 5'
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21 Mar 2024, 2:14AM | Action by: JLAF2112
Endorsed
'VRWarrior. VR Mod for Mechwarrior 5'
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16 Mar 2024, 4:42PM | Action by: FORMAT1C
Endorsed
'VRWarrior. VR Mod for Mechwarrior 5'
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16 Mar 2024, 8:09AM | Action by: Fatalmasterpiece
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
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16 Mar 2024, 4:11AM | Action by: Jenko1957
Untracked
'VRWarrior. VR Mod for Mechwarrior 5'
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16 Mar 2024, 1:55AM | Action by: guysery2000
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
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15 Mar 2024, 1:59AM | Action by: ahussainph
Endorsed
'VRWarrior. VR Mod for Mechwarrior 5'
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13 Mar 2024, 1:22AM | Action by: kenrampage
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
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10 Mar 2024, 7:17AM | Action by: BattleCorgiVII
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
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04 Mar 2024, 12:09PM | Action by: baromhides
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
February 2024
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29 Feb 2024, 1:06AM | Action by: Lyzerlu
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
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28 Feb 2024, 11:35PM | Action by: Nerdneck25
Tracked
'VRWarrior. VR Mod for Mechwarrior 5'
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