MechWarrior 5: Mercenaries
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order66

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ljorder66

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For DLC 4. increased enemy mech numbers(meanwhile decrease enemy vtol and tanks), after mission difficulty 60, also increase enemy mech tonnage, enemy will have more heavy and assault mechs, compatible with coyotes missions and will make it harder

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this mod only affect generated missions.
edited enemy type distributions, increased all mission(difficulty>59) default battle values(so can generate more heavier mechs),
after mission difficulty 60,  there will be no light mechs, generated tanks 、vtols and turrets will be very few, assault mechs have minimum chance spawning.
after difficulty 80, enemy will have very high chance spawning heavy mechs, equal average chance spawning assault and medium mechs.
at difficulty 100, assault mech have very high chance spawning , high chance spawning heavy mechs, minimum chance for medium mechs.
i played most mission type and difficulties, some mission after i tried two or three times finally finished it, but maybe there are still some missions being too hard to finish it. if have, please let me know.
there is one file(DefaultBattleValueAllocation.uasset) conflict with coyotes missions. this file determine default total battle values in every mission type and difficulty levels. base on enemy mech types this files will affect how many enemy mechs can generate in missions , if my settings is lower than coyote's and override it's, than coyote's mission will be easier, and vice vesa 。also  if my values are bigger than coyote's and override its, maybe coyote's mission will be even harder and also vice vesa .because i'm not using coyote right now, so i don't know which now. 
you can try different load orders to determine what you likes.