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xenoargh

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xenoargh

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About this mod

A balanced retuning of MW5's AI. Compatible with TTRulez_AI if loaded afterwards.

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This mod retunes AI's, from lancemates to Bosses, to:

1.  Have less accuracy at face-hugging ranges where the player really cannot do the same things.
2.  Have better accuracy at very long ranges.
3.  Continue to use a balanced approach to using body shielding and which parts to target, etc.
4.  Be compatible with third-party AIs that alter the core AI code, if used as an override (i.e., loading after the other AI mod).

This mod has been up on Nexus as a sub-mod of another project for quite some time; testers have agreed that it feels better than Vanilla, and fixes some third-party AIs' overly-perfect accuracy issues, without overriding their improvements to general AI behaviors.  So now it's its own thing.

If you'd like to support the mod, please consider buying my silly Indie game, Nuke Survivors.

Version 1.4:  Updates for DLC4.

Version 1.1:  Updates for DLC3.

Version 1.0b:  Corrects load-order problem for the mod, on a fresh install for new users.

Version 1.01b:  Adds (purely optional) Hardcore AI.  Use it instead of the other one.  Warning: it's really quite a bit harder; the AI is significantly more competent and will take your 'mech's head out more often.

Version 1.01a:  Sets priority much lower in the Load Order, so that it's automagically overriding other AI mods.