A set of heat sinks, tonnage adjusters, MASC gyros, ECM, and Beagle Probes for the heavily inebriated (or shamelessly incompetent) g words.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 2.0
Recreated for DLC3, because I lost all my old assets. Will break old saves.
Version 1.4
Repackaged and updated for DLC2.
Version 1.3
Added Pseudo Probe and ECM to address item rarity.
Version 1.2
Fixed a typo in the assets.
Version 1.1
Added Omniguard ECM.
Version 1.0
First upload.
A set of heat sinks, tonnage adjusters, MASC gyros, ECM, and Beagle Probes for the heavily inebriated (or shamelessly incompetent) g words.
Heat Sinks: 2, 4, 8, 16 Tonnage: -0.5, -1, -2, -4, -8, -16, -32 Gyros: Classes I to V, slotted anywhere, reduced damage taken ECM: Two tiers, slotted anywhere Probe: Two tiers, slotted anywhere
Known Strangenesses (not bugs): --- Gyros are not bound by tonnage; I recommend abiding by the tonnage suggestions nonetheless. They require increasing numbers of slots. Do not mix with standard MASCs; use one or the other. --- Compatible with apparently any set of mods, except for MercTech.
To install: Download the file, unzip to "MechWarrior 5 Mercenaries > MW5Mercs > Mods". Enable ingame, restart the game, and go.