Love this mod, thank you so much! I'm curious if it's possible to change the font size, either within the mod or if there's another way to do it. Seems like PGI hasn't provided a good way to do it and I'm running into UI issues that might be resolved by scaling down the font sizes a bit. I have the MW5 Editor but I'm not experienced enough with it to figure out a way to scale things globally.
Hi, I'm removed spaces between letters and font have looks like more beauty. But Cryengine or adobe flash GFX does not read "AV" kerning https://www.nexusmods.com/mechwarrioronline/mods/62
I came to see if anyone else had this exact issue. Without knowing anything other than what eyeballing it grants me, it looks like the issue is that the mod changes the size of the font used on that widget. If the text used on that particular HUD element can't be changed by itself, he'd probably have to make a whole new widget that aligns with the font properly.
You fooled me for one second by the symbol you have used :) For 5 seconds i hoped that you were able to build a MadCat Mech for MW5 ( because of the TimberWolf Icon ) :D
I dont know what it is about the Fonts but they make the game... harder and dirtier ;) Great job
Truly fantastic! Original fonts are not good for a mech game. Just subscribed to the workshop version and did send a prize there :) Just want to say thanks here too and will endorse ASAP
28 comments
Do you happen to know? Thanks again!
https://www.nexusmods.com/mechwarrioronline/mods/62
Also, this would make a great mod for the Battletech videogame as well
Could you please create a version with just the sans-serif font for headings / buttons, and the game's original font for long briefing text?
All right I'll look into an optional version later. :)
Not worth it.
For 5 seconds i hoped that you were able to build a MadCat Mech for MW5 ( because of the TimberWolf Icon ) :D
I dont know what it is about the Fonts but they make the game... harder and dirtier ;) Great job
Didnt know somebody is working on that !!