MechWarrior 5: Mercenaries

File information

Last updated

Original upload

Created by

cszolee79

Uploaded by

cszolee79

Virus scan

Safe to use

Tags for this mod

206 comments

  1. cszolee79
    cszolee79
    • premium
    • 108 kudos
    Locked
    Sticky
    If you have any problems with tank paperdolls, or tank not being scary enough, check load order.
    This mod overrides Tank.uasset and has to be the last in the load order (highest number in mod.json) so it overrides any other mod that changes this asset.

    VTOLs: Igors: 2x Hull HP, 3x Engine HP
    VTOLs (Warriors): 3x HP
    Tanks from other mods: Struct and Turret HP = base HP each, armor is base HP * 1.5. These tanks will show 0 as weight.

    If you are running Yet Another Mechlab, you must keep this mod's load order higher than YAML (if you didnt change load orders, 6 should be OK, YAML being 5 by default).

    1.1.3 Scary Tanks
    Minor update to support Coyote Missions Aerospace fighters (will not increase their HP).
  2. glorsh
    glorsh
    • member
    • 0 kudos
    Do we need this mod or is all changes are included in Yet Another Mechlab?
  3. Joeyjoejoejrshabado
    Joeyjoejoejrshabado
    • member
    • 1 kudos
    I recall some time ago hearing that this mod reduces the number of turrets spawned in favor of more tanks. Is this true? Or am I thinking of another mod or nothing at all?
  4. KBraid
    KBraid
    • member
    • 2 kudos
    i noticed the steam version of the mod not listing the new vehicles added even though it is marked as the same version as this mod, and i also have not encountered any of the listed vehicles using the steam version. are they actually two separate versions?
    1. KBraid
      KBraid
      • member
      • 2 kudos
      also i've had some ideas of making other wheeled vehicles using modifications of the Riverjack and Swiftwind chassis. if you know how to do everything on the Unreal Editor side of things i could whip some things together. would love to pop some Hetzers!
    2. KBraid
      KBraid
      • member
      • 2 kudos
      actually i've noticed i'm not encountering any Riverjacks with this version of the mod either
  5. Anvillior
    Anvillior
    • supporter
    • 0 kudos
    This mod looks very interesting. I'd love to see a similar mod adding more configurations and classes of vtol.
  6. clop10
    clop10
    • member
    • 0 kudos
    Does it work with YAML?
    Does YAML include all this functionality? 
    1. Chozo4
      Chozo4
      • member
      • 9 kudos
      It works with YAML yes. YAML only includes base HP changes (3x by default) which is overridden by scary tanks by design.
  7. clop10
    clop10
    • member
    • 0 kudos
    Is there a differecne like frontal armor/back armor? 
  8. clop10
    clop10
    • member
    • 0 kudos
    How does it change J. Edgar compared with vamilla game? 
  9. DizzyXC
    DizzyXC
    • premium
    • 21 kudos
    Anyone know if this mod works on a PC when an XBOX joins? Will xbox see the tanks?
  10. lyingsackoffun1
    lyingsackoffun1
    • member
    • 0 kudos
    I was looking for a mod that added the jeeps. They are seen everywhere but were never used until now.
    1. SirNotlag1
      SirNotlag1
      • member
      • 0 kudos
      have you seen any of the jeeps on missions? I haven't and I don't know if I am just unlucky, there is a minor mod conflict or I am missing something else.
    2. lyingsackoffun1
      lyingsackoffun1
      • member
      • 0 kudos
      I haven't played it much so I don't know for sure but I haven't seen them. They are in the screenshots as an enemy vehicle. Maybe it hasn't been added yet.
  11. CatLadyTube
    CatLadyTube
    • member
    • 0 kudos
    For people that are wondering - yes, it is absolutely possible to (repeatedly) successfully go through few starting missions of the campaign, with the default values of everything in this mod. In fact, just for fun and giggles, I also did the mission where you recruit freeman too, using only the starter Javelin.

    For a change, it require player to actually mind what they are doing (the missions become hard, indeed), but it is absolutely possible to win. Just mind your own HP. Becomes a bit more pleasant to play with step-on death re-enabled to vanilla (the crush damage still does enough to disallow mindless stepping over everything in the Javelin).
    1. Chozo4
      Chozo4
      • member
      • 9 kudos
      I completely agree on this one - It is a challenge but completely doable. If using YetAnotherMechlab with it, it is even a bit easier if you swap the Centurion STD200 engine into it, strip a couple heatsinks and jumpjets, and then max out the armour. It's a tanky and quick little bugger at that point.