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Changelogs
Version 6.44
Re-enabled reflection maps in advanced zoom window
Version 6.43
Fixed a visual bug where target markers were showing up in the advanced zoom window without being able to be targeted
Version 6.42
Small adjustment to advanced zoom lighting exposure settings to avoid washed-out bright images
Version 6.41
Fixed a bug preventing scroll wheel adv zoom toggle in the options menu to take effect immediately mid-mission
Version 6.40
Small bug fix preventing advanced zoom getting detached from cockpit and stuck on random places.
Version 6.39
Opacity setting no longer fades away the cooldown bars
A new green-ish default color when you install the HUD for the very first time (you can reset to default by deleting the file "hudcolor.ini" in C:\MW5hud folder
Version 6.36
Further future-proofing
Version 6.35
Small future proofing
Version 6.3
RTX Raytracing is now supported
Version 6.2
AI pilot names now show up when reticle is hovered on them (like human players in coop)
Version 6.1
Fixed an issue causing HUD color to be stuck on white
Version 6.0
Increased radar range to 800 meters
Minimap zoomed out to view a longer distance
Radar has now 360 degrees detection range
Improvements to target box and markers when advanced zoom is open for smooth movements.
Version 5.90
Fixed crashes on assassination and raid missions
Version 5.80
Advanced zoom is now compatible with DLSS 2.0
Version 5.70
Yes. Even more performance optimization. Noticeable mainly when you have a target selected in advanced zoom.
Version 5.56
Performance fix when a target is selected with advanced zoom active
Joystick and Gamepad Keybinds now should be supported (I have neither... so test it)
Advance zoom toggle keybind now should take effect immediately during gameplay
Major tweaks to the advanced zoom lighting adaptation (no more too dark or too bright)
Overall pass on reticle offsets for pinpoint accuracy
Mouse wheel down (or your custom zoom out key) always will switch off advanced zoom now. Even if it was brought up with the toggle key
Version 5.1
Fixed stuttering issues
Option to enable or disable adv. zoom as an additional level on top of normal zoom wheel.
Version 5.0
Advanced zoom added as an additional zoom stage to the normal zoom function
Reduced the volume on the chirp sound fx
Version 4.2
Eliminated render calls when zoom window is closed. No performance loss when zoom window is closed
Adaptive exposure for zoom window.
Version 4.1
Major bug fix preventing your character to move inside the dropship
Version 4.0
Added Advanced Zoom (with configurable key in options menu)
Increased mouse sensitivity for normal zoom
Small cleanups and polish on previous features
Version 3.2
Added a three mode toggle for your own mech health monitoring: Both paperdoll and HTAL, HTAL only and Paperdoll only (SWITCH WITH F12 KEY)
Added chromatic aberration effects.
improved shaders for better blending of the transparent hud on top of rendered environment
Version 3.1
More color blind friendly HTAL bars
Small polishes to several HUD elements
Version 3.0
Custom color
HTAL health bars
Mini heat bar on reticle
Version 2.0
Added Parabolic effects to hud elements
Added holographic backgrounds
Revamped minimap
Range finder now tracks the arm reticle instead of torso
Version 1.2
New shades of color for radar markers. Amber color for the weapons list.
Version 1.1
Reduced HUD element sizes
Version 1.0
Initial release
Note: This mod is not compatible with the new version of MW5 that is released on Steam or any other platform, and there is no immediate plan for an update. Thanks to all players who downloaded and played this mod and I apologize for any shortcoming that this mod had. Things might change in the distant future, but for now... <o
NOTE: RTX Raytracing is now supported
NOTE 2: If you have a mod conflict and you don't have access to the options color wheel, go to "C:\MW5hud\hudcolor.ini" and set the colors there
NOTE 2: MOD folder install version added
Description: Enhanced HUD for MW5 with Advanced zoom
- Joystick and Gamepad Keybinds now should be supported (I have neither... so test it) - Advance zoom toggle keybind now should take effect immediately during gameplay - Major tweaks to the advanced zoom lighting adaptation (no more too dark or too bright) - Performance fix when a target is selected with advanced zoom active - Performance Improvements (close to no stutters caused by mouse wheel... note that enemy spawn events cause a stutter on its own) - Overall pass on reticle offsets for pinpoint accuracy - Mouse wheel down (or your custom zoom out key) always will switch off advanced zoom now. Even if it was brought up with the toggle key
Features: - Advanced Zoom (set on Left Alt as default. Configurable in options menu at the very end of the "controls" section) - CO-OP IS SUPPORTED
- Advanced Zoom is also added as an optional zoom stage on top of normal zoom (change in options menu as shown below)
- Fixed mouse sensitivity in normal zoom (now you can aim faster when in 2x zoom)
- Proper orientation of the mech paper doll indicator for the player (Right on the paper doll corresponds to right side of your mech).
- Minimap has been moved to the bottom center of the HUD along with heat, jumpjet and throttle bars
- Parabolic effects.
- Custom color set in the game options (including opacity setting)
- New reticles
- Mini heatbar on reticle
- HTAL health bars for your mech (cycle modes with F12 key)
Note: - There IS a 20% to 30% performance cost while the zoom window is active.