Absolutely sick. The only thing that could make it better is if it allowed you to change the color of missile heads for each separate chassis, as opposed to a blanket color change for all your mechs.
Awesome mod, would love to see a YAML-compatible version, and hopefully maybe a tiny GUI window showing which missile head design is selected. Looking forward to more updates. Thanks.
Your Mechlab buttons to change missile warheads are behind and inaccessible from the YAML panel's 'Slot Overview' panel. Can you create a YAML compatible version?
Either that or you could keybind a keyboard shortcut to the up and down selection allowing us to access the buttons via keyboard instead of thru the mechbay GUI when using YAML.
OMG! My jaw dropped when I finally took a look at this mod. Honestly your title for the mod made me think you were modding heads of mechs or something, I dunno, totally missed the reference. So I was looking for a way to get rid of those yellow missiles and BAM! This mod is f***ing BOMB!
This by far is one of my favorite mods, it is simple personal taste thing, but can make the choice of mech paint jobs just that much better. In the previous larger game mods that added in a lot of ammo types, I would also color code the missile head color on a mech to remind me of what ammo type it carried.
It would be a huge under-taking to allow you to color code the missile ammo types, so when you or an NPC pilot switch to another ammo types you sometime might catch the switch from regular LRMs to Dead Fire LRMs or when an opponent switches to Infernos SRMs. I know that's just a dream there.
Many thanks! To have different materials per mech per type of missile would undertake quite a lot changes. Too much for too little effect for my taste, sorry.
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Awesome mod, would love to see a YAML-compatible version, and hopefully maybe a tiny GUI window showing which missile head design is selected. Looking forward to more updates. Thanks.
Nice, bro! Thanks a million. So freaking cool.
Sometimes I give goofy names to the mods for no particular reason
This by far is one of my favorite mods, it is simple personal taste thing, but can make the choice of mech paint jobs just that much better. In the previous larger game mods that added in a lot of ammo types, I would also color code the missile head color on a mech to remind me of what ammo type it carried.
It would be a huge under-taking to allow you to color code the missile ammo types, so when you or an NPC pilot switch to another ammo types you sometime might catch the switch from regular LRMs to Dead Fire LRMs or when an opponent switches to Infernos SRMs. I know that's just a dream there.
To have different materials per mech per type of missile would undertake quite a lot changes.
Too much for too little effect for my taste, sorry.