File information
Last updated
Original upload
Created by
Navid A1Uploaded by
navida1Virus scan
Tags for this mod
Activity logs
This page was last updated on 31 July 2021, 7:53PM
- Changelogs
-
-
Version 1.46
- Added 10 more custom mechs to the enemy roster
- Potential fix for the false destroyed equipment warning icon
-
Version 1.45
- Minor visual bug fix for yet another mech compatibility
-
Version 1.44
- Compatibility with potential external mods, adding custom mechs for reloaded.
-
Version 1.43
- Better compatibility with yet another weapon mod to take into account custom heat components such as heat banks
-
Version 1.42
- Reduced the rate of Cicada spam.
-
Version 1.41
- Added another batch of custom-built mechs to the enemy roster (50+ additional mechs)
- Fixed a bug that prevented ARC-5S to use skins
-
Version 1.40
- Fixed a bug that prevented mechs with lostech (with availability year later than 3015) to appear on the enemy side in the campaign.
-
Version 1.39
- The weapon tooltip in the market and mechlab now shows the numeric size of the weapon or equipment instead of small/medium/large.
-
Version 1.38
- Fixed a bug that caused arm heat vents to not have any effect on a number of specific mech configurations
- Shadowhawk-2H has now one targeting computer slot
- All Annihilators now have two arm and leg utility slots
-
Version 1.37
- Changes to spawn location distance logic in Raid and Assassination missions to prevent overwhelming number of enemies at the same time.
- Fixed a visual bug in instant action post mission menu showing wrong mech tonnage
- Improvement to Animation logic that sometimes caused legged mechs to slide in a stationary stance while moving.
-
Version 1.36
- Fixed an issue where mechs with no engines in them did not allow a work order to be placed in the mechlab.
-
Version 1.35
- Fixed a bug that prevented internals (structure/armor upgrades) to be equipped in the Archer-5S new variant
-
Version 1.34
- Added 50+ custom built light, Mediums and Heavy mechs to the enemy roster which can also be found in markets (bringing the total to 100+ considering the assault mechs that were added earlier)
- Fixed a bug that caused Firestarter-A to only have one engine heatsink slot regardless of engine size
- Added Archer-5S as a new variant
- Now friendly units in warzone and defense missions start with full health, instead of starting as a walking corpse
- Increased overall mission salvage share by 50%
-
Version 1.33
- Fixed a minor bug with recoil direction not corresponding to weapon location on the mech (left/right camera shake)
- Potential crash fix for when the mod is used along side other mods that modify missile smoke effects
-
Version 1.32
- Fixed a bug that allowed destroyed upgrades to still provide bonuses
- Damaged upgrades (excluding armor types) now provide 50% of their boost
- Fixed a bug that was preventing damage reduction from being applied if a weapon mesh mounted on the head was being hit.
-
Version 1.31
- Increased chance of encountering custom built assault mechs in missions
- Custom built mechs that are salvaged get added to the inventory with their custom configuration rather than stock
- Custom built mechs (assaults for now) can now be found in markets with fancy equipment installed (still according to time-line availability of their tech)
-
Version 1.30
- Fixed an issue with the highlander flickering in and out
- General improvement to mech leg IK.
-
Version 1.29
- Fixed a bug that allowed items to be equipped by dragging from inventory to already full components resulting total slot size exceeding the max amount
- Tweaked the mechlab UI to appear normal on ultra wide screen setups
- Fixed a bug that was removing already installed equipment in center torso if one or more dynamic slots were destroyed on the mech.
-
Version 1.28
- Reduced total enemy unit strength in higher level RAID missions
-
Version 1.27
- Fixed a bug that caused mech tonnage withing .015 above max tonnage to be shown as 0.01 instead if max tonnage.
- Fixed a visual bug that caused heat vision to show enemies through solid objects
- Slightly reduced number of spawned turrets on bases
- Fixed a bug that caused the black knight hero mech to only have 1 engine heatsink slot regardless of engine size
- Improved IK logic to avoid mechs with twitchy legs at a distance
-
Version 1.25
- Significant improvement to the heat vision visuals
- As the first batch of custom enemy load-outs, 40+ custom assault mechs have been added to the enemy roster with appropriate time-line appearance.
-
Version 1.24
- Slightly reduced difficulty on warzone and defense missions
-
Version 1.23
- Slightly reduced mech and vehicle spawns in 60+ lvl missions for balance
-
Version 1.22
- Fixed a MASSIVE bug that reset mech heat dissipation to base value after a part with a heatsinks was destroyed.
-
Version 1.21
- Added "Installed Equipment" tooltip for mechs in the market to see what equipment are installed on the mech. Just hover your mouse on the flashing "Equipment" or the paperdoll
- Replacement for v1.20 (it was missing a number of assets when it was cooking)
-
Version 1.19
- If a mech with endo structure or any type of armor upgrade is destroyed, the upgrade kit will show up as damaged in the mechlab.
-
Version 1.18
- Visual polish for both thermal and night vision modes
-
Version 1.17
- Fixed a bug causing WHM-6R to only have one engine heatsink
- Thermal vision now has a max range of 700 meters
-
Version 1.15
- slightly Increased health of the turret tower legs for balance reasons.
-
Version 1.14
- Improved turret AI for better target selection and engagement
-
Version 1.13
- Fixed a bug that allowed destroyed engines to remain in a mech and function normally
- Re-balanced warzone missions to provide much tougher opposition and also higher salvage shares.
-
Version 1.12
- Fixed a small visual bug causing dark reddish colors to appear on cool surfaces on mechs in heat vision. It is going to be the correct shade of blue now.
-
Version 1.11
- Fixed mech tonnage reading in the market menu.
-
Version 1.10
- Max Armor button in the mechlab is fixed and now distributes armor across your mech in a balanced and smart way.
-
Version 1.09
- Fixed the paperdoll for Dragon, Victor, and Urbanmech to show the correct arm shape for each side (in vanilla it was flipped on a texture level)
-
Version 1.08
- Fixed the main menu mech position that was clipping through the ground
- Fixed when torso weapon meshes getting hit was not accounting for damage reduction multipliers
- (For Modders) This mod no longer is modifying Weapon Emitters and those should be free for editing by other mods with no conflict
-
Version 1.07
- Fixed an issue where double heatsinks could not be dragged onto engine heatsink slots.
-
Version 1.06
- Adjustment to mech salvage chances depending on cause of death
-
Version 1.05
- Critical fix to the issue that prevented work orders to go through for items with dynamic slots and XL/LFE engines
-
Version 1.02
- Fixed a minor visual bug that showed empty hardpoints as AC20s.
-
Version 1.01
- Minor fix to the equipment tooltip that pops up on equipped gyro and engine to show corresponding mech agility stats instead of raw percentages (like the inventory menu)
-
Version 1.00
- Initial release
-
- Author's activity
-
July 2021
-
31 Jul 2021, 7:53PM | Action by: navida1
Attribute change
'Description changed.'
-
31 Jul 2021, 7:52PM | Action by: navida1
Attribute change
'Description changed.'
May 2021
-
27 May 2021, 6:58AM | Action by: navida1
Attribute change
Description changed.
-
27 May 2021, 5:46AM | Action by: navida1
Attribute change
Description changed.
-
27 May 2021, 5:45AM | Action by: navida1
Attribute change
Description changed.
July 2020
-
29 Jul 2020, 1:31AM | Action by: navida1
Attribute change
Description changed.
-
29 Jul 2020, 1:30AM | Action by: navida1
Changelog added
Change log added for version 1.46
-
29 Jul 2020, 1:29AM | Action by: navida1
File added
MW5 Mercs Reloaded [version 1.46]
-
29 Jul 2020, 1:28AM | Action by: navida1
File added
MW5 Mercs Reloaded (no drop tonnage limit) [version 1.46a]
-
21 Jul 2020, 5:46PM | Action by: navida1
Changelog added
Change log added for version 1.45
-
21 Jul 2020, 5:46PM | Action by: navida1
File added
MW5 Mercs Reloaded [version 1.45]
-
21 Jul 2020, 5:45PM | Action by: navida1
File added
MW5 Mercs Reloaded (no drop tonnage limit) [version 1.45a]
-
21 Jul 2020, 10:31AM | Action by: navida1
Attribute change
Name changed to 'MW5 Mercs Reloaded'.
-
20 Jul 2020, 7:32PM | Action by: navida1
Attribute change
Description changed.
-
20 Jul 2020, 5:40PM | Action by: navida1
Attribute change
Description changed.
-
20 Jul 2020, 4:50PM | Action by: navida1
Attribute change
Description changed.
-
20 Jul 2020, 4:49PM | Action by: navida1
Attribute change
Description changed.
-
20 Jul 2020, 7:00AM | Action by: navida1
Changelog added
Change log added for version 1.44
-
20 Jul 2020, 6:59AM | Action by: navida1
File added
MW5 Mercs Reloaded [version 1.44]
-
20 Jul 2020, 6:58AM | Action by: navida1
File added
MW5 Mercs Reloaded (no drop tonnage limit) [version 1.44a]
-
- Mod page activity
-
April 2024
-
25 Apr 2024, 12:43AM | Action by: TheRouza
Endorsed
'MW5 Mercs Reloaded'
-
22 Apr 2024, 10:11PM | Action by: Dewodahs
Endorsed
'MW5 Mercs Reloaded'
-
21 Apr 2024, 7:04PM | Action by: KSal90
Endorsed
'MW5 Mercs Reloaded'
-
20 Apr 2024, 10:40PM | Action by: Fochs
Untracked
'MW5 Mercs Reloaded'
-
20 Apr 2024, 4:18AM | Action by: lanenwm
Endorsed
'MW5 Mercs Reloaded'
-
20 Apr 2024, 1:36AM | Action by: TotalEntropy
Untracked
'MW5 Mercs Reloaded'
-
20 Apr 2024, 12:06AM | Action by: TyradonRedlock
Untracked
'MW5 Mercs Reloaded'
-
19 Apr 2024, 8:22PM | Action by: Kramerer
Endorsed
'MW5 Mercs Reloaded'
-
18 Apr 2024, 4:52PM | Action by: jamoran
Endorsed
'MW5 Mercs Reloaded'
-
16 Apr 2024, 3:21AM | Action by: jeff1304
Endorsed
'MW5 Mercs Reloaded'
-
13 Apr 2024, 9:18PM | Action by: RogueShadow222
Tracked
'MW5 Mercs Reloaded'
-
12 Apr 2024, 5:18PM | Action by: deathsinferno19
Endorsed
'MW5 Mercs Reloaded'
-
12 Apr 2024, 9:02AM | Action by: ANVgard
Endorsed
'MW5 Mercs Reloaded'
-
12 Apr 2024, 5:09AM | Action by: Onillius
Endorsed
'MW5 Mercs Reloaded'
-
09 Apr 2024, 3:28PM | Action by: ronoir
Endorsed
'MW5 Mercs Reloaded'
-
09 Apr 2024, 9:40AM | Action by: snakey88
Untracked
'MW5 Mercs Reloaded'
-
07 Apr 2024, 6:49PM | Action by: ddeep
Untracked
'MW5 Mercs Reloaded'
-
07 Apr 2024, 6:49PM | Action by: ddeep
Tracked
'MW5 Mercs Reloaded'
-
07 Apr 2024, 3:26PM | Action by: sirrock343
Endorsed
'MW5 Mercs Reloaded'
-
07 Apr 2024, 6:28AM | Action by: MekaRavenWolf
Endorsed
'MW5 Mercs Reloaded'
-