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Zanieon

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Zanieon

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About this mod

Project that aims to revitalize some of the vanilla garrisons, farms and industries to look like more vivid with improved lighting and minor adjustments.

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No more dull Garrisons being fully dark at night times ingame, most will be well-lit now as if they are still active with people working inside.

This is still work in progress and does not cover all of them yet, Urban garrisons are not changed, and Extrasolar Moon ones are still pending to recieve more lighting.

Features:
  • Garrisons have way more lamp posts to light them during low luminance times of day
  • Most of the large undemolishable buildings have facade spotlights to them to give a highlight they are there
  • Large Garrisons have perimeter alarms which will sound at enemy proximity

Full tile Garrisons (the massive ones):
  • They will not consider their perimeter walls towards demolition percentage anymore
  • They contains Mech Garages that might reward you a completely random mech
  • If they have Orbital Cannons, the AI will highly priorizing in destroying them over all other buildings since they retain a great portion of the health's calculation of said Garrison, this makes up for a better challenge for Defense missions
  • They have Repair Bays with contextual rulesets based on their respective type:
  • Military: 100% ammo, 75% armor
  • Industrial: 50% ammo, 100% armor
  • Agricultural: 10% ammo, 50% armor
  • Moonbases: 25% ammo, 50% armor

Compatibilities:
  • Repair Bays mod will not affect the contextual Repair Bays of the Garrisons due to them being custom-made Bays.

Disable this mod temporarily if you're replaying the campaign and reach the 2nd mission, the game hangs on infinite loading with this enabled for that mission in specific.

Screenshots were taken while using Simple Enhanced Environment mod.