The RRL (Rotary Rocket Launcher) is a powerful weapon with a 5-rocket revolver cylinder that fires preloaded rockets every 3 seconds. It can be fired during cooldown, but with a risk of jamming or detonating the preloaded rockets if the weapon is overheating. After firing all 5 rockets, the RRL requires an extended cooldown to reload the cylinder.
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Revolver Rocket Launcher
A robust, 10-ton rocket launcher optimized for medium-range strikes, the RRL allows for five individual rocket shots before requiring an extended cooldown to reload its revolver cylinder. Each shot can be fired in quick succession, with a brief cooldown between rounds as the as the cylinder rotates. Although capable of firing during this cooldown, doing so risks jamming due to the mechanism's sensitivity. Prolonged firing may also lead to overheating, raising the chance of catastrophic failure as remaining rockets in the revolver cylinder could detonate. The RRL’s heavy area-of-effect damage makes it a powerful but high-maintenance weapon.
Shout out to Gilgamexican for laying the foundation and Spitballing with with Stanislav and I to flesh out the image of what this weapon could be. I may have made it but a big kudos to these two for their collaboration.
Weapons, Revolver Rocket Launcher (RRL) - Single fire
Generates 7.2 heat per shot
Max weapon heat of 12
15 damage to housing structure per exploding rockets due to jamming while weapon is overheated
Small ammo bin - 1 ton - 1 slot Standard ammo bin - 2 tons - 2 slots Large ammo bin - 4 tons - 3 slots C.A.S.E - 1 ton
Revolver Micro Rocket Launcher (RMRL) - Burst fire
Generates 2.4 heat per shot
Max weapon heat of 12
5 damage to housing structure per exploding rockets due to jamming while weapon is overheated
Small ammo bin - 1 ton - 1 slot Standard ammo bin - 2 tons - 2 slots Large ammo bin - 4 tons - 3 slots C.A.S.E - .5 ton