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Mechwarrior VR team
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Designed and tested by Mechwarrior nerds, combat flight sim players, and mechanized infantrymen, this mod is an attempt to further enhance the player's ability to play the way mech combat should be played. It is simply a modification of the mechwarrior vr hud that condences, adds, and reprioritizes, HUD elements to allow the user to gather and act on critical information during high intensity combat.
The arm aiming reticle has been redesigned to be more quickly identifiable while offering a finer point of aim. It also indicates the direction of the legs relative to the torso.
The arm target and head reticle indicate the direction you are looking in cardinal direction for more quick and concise communication between lancemates.
The Torso hud has been reprioritized and condensed to give the user quicker reference to critical changes in the system, as well as indicating leg direction as well.
Varying transparency and brightness has been added to the hud to allow the user to more easily move through priorities mid combat without the hud blocking critical elements.