MechWarrior 5: Mercenaries

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Navid A1

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About this mod

Re-scales the mechs across the board to become more consistent with how mass and volume work, which is also close to lore proportions.

Permissions and credits
This mod MUST be installed the traditional way through Paks folder (and not through in game mod manager)


 - All mechs and tracked vehicles are re-scaled to be consistent with their mass

 - Improved gameplay feel and sense of scale

 - A lot more places can now be used as cover, as it should have been

 - Time to Kill (TTK) is increase due to smaller profile of targets

 - Modified the deployment screen for a closer view of your mechs

 - Reference mech is the commando which remains on a 1:1 scale in this mod

 - Animations are adjusted to match the new scale (Note: you may see some foot sliding at max speeds for some very slow assault mechs... this is intentional since speeding the animation up will make them look goofy and ugly)

 - Leg Inverse Kinematics is active for all mechs (This mod includes all the changes that are in the stand-alone IK mod... by installing this mod you won't need the IK mod anymore)

 - Nightstar uses a new from scratch run forward animation (some more mechs will receive some new animations depending on my free time)

- Copy the provided *.pak file in:
..\Epic Games\MW5Mercs\MW5Mercs\Content\Paks

- Major conflict with any mod that modifies DerivedMech asset. The mod that is loaded last (through file name) takes priority.
- Minor Animation conflict with mods that change Mech_ABP asset