A modders resource for generating UnitCardData.csv files based on existing unit card data instead of doing it by hand. Using the csv instead of data set in the unit card file, mechs will show up in the in-game mech database.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.0.0
First upload
A modders resource for generating UnitCardData.csv files based on existing unit card data instead of doing it by hand. Using the csv instead of data set in the unit card file, mechs will show up in the in-game mech database.
How to use: Simply place a file named MakeUnitCardData.txt in your mods resources folder. When you open the mech database while in-game with this file present, a YourModNameUnitCardData.csv will be generated in MechDatabaseGenerator\GeneratedCSVs. The generated csv can then be used in your mod by selecting it from the "Unit Availability File" section of the unit card, and selecting read from file on save.
You can specify a different subpath by entering the subpath into the first line of MakeUnitCardData.txt (e.g. if the mod was called ThisModName but the .pak file was called TMN, enter TMN). Usually this is required when the mod name does not match the name of the .pak file for the mod. You can also enter GenerateAll to generate a csv for all loaded mechs.