New update- this mod works with the new update. This mod introduces more variants to the game. The default skins reflect their different faction rarities. This mod will NOT play nice with any mod accessing their mechstats files; this mod includes my SpeedTweak. The variants included here will be available in instant action. More to come.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.2
Plus version adds medium ballistic use to the WHM-6R chassis, now the MWH-MW. Enemy units in the MW will still use all stats for the -6R, but now more refit options are offered.
This mod introduces the several 3025 and a few 3050 variants to the game. The default skins reflect their different faction rarities. This mod will NOT play nice with any mod accessing the Archer or mechstats files; this mod includes my SpeedTweak, so you do not need both. The variants included here will be available in instant action. More to come.
Also, with the most recent update, the mechs and equipment included in this variants pack are starting to populate in the marketplaces. The dates are not lore-accurate yet (low priority, honestly), but a buddy of mine with this mod has already found and purchased the ARC-2T and a spare ECM (no, ECM doesn't do anything... YET).