MechWarrior 5: Mercenaries
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  • Laser Visuals

    Laser Visuals

    Last Update: 24 Apr 2024
    Author: Merlockx
    Uploader: Merlockx

    Changes the laser visuals. Does not alter any stats.

    • 1.1MB
    • 1
    • --

    Laser Visuals

    Last Update: 24 Apr 2024
    Author: Merlockx

    Changes the laser visuals. Does not alter any stats.

  • The Known Universe

    The Known Universe

    Last Update: 25 Apr 2024
    Author: TePa
    Uploader: Tep11

    Adds more dots to the map. Adds neat looking backgrounds to border dots on the map.Replaces the stumpy Starmap from the vanilla game with the complete known BATTLETECH universe, using data compiled from Sarna.Vanilla-like controlling faction backgrounds that change with the systems, from the game start 3015 to 3151.

    • 14.2MB
    • 7
    • --

    The Known Universe

    Last Update: 25 Apr 2024
    Author: Tep11

    Adds more dots to the map. Adds neat looking backgrounds to border dots on the map.Replaces the stumpy Starmap from the vanilla game with the complete known BATTLETECH universe, using data compiled from Sarna.Vanilla-like controlling faction backgrounds that change with the systems, from the game start 3015 to 3151.

News & Updates

  • Citrus Pilot Addon

    Citrus Pilot Addon

    Details:
    - Adds over 230 pilots to the game.
    - Pilot Portrait Overhaul Compatibility.
    - Should be compatible with all other addons.

    Game Version Tested:
    Version 1.1.355

    Advisory:
    Any resemblance to persons real or fictional are purely coincidental and unintended. This is a parody provided for entertainment purposes....

  • Fixing old stuff

    Not packed properly, fixed...

  • Rothes_Armies_all contains all new versions

    a. 1-75
    b. 50-100
    c. 100-250
    d. 250-500
    e. 500-800
    it is recommended you use one of these with inferno infantry mod on nexus so you get infernos +mg's infantry....

  • Logo Guide

    Alright so here's the logo guide for everyone. Pretty basic but it works, if you hit a snag or have any further questions send me a DM for a quicker reply. Not sure how often I'll check the comments on this.

    Logo Guide:

    It's not too hard overall but the editor can take awhile to launch and does take up a chunk of disk space (my MechWarrior5Editor folder is currently taking up 182GB)
    Assuming you've downloaded the MW5Mercs Editor, if not I recommend starting here: https://mw5mercs.com/resources/2020/01/29-modding-resources
    First step, well after "create a new mod" in the editor, is to drop whatever images you want to use into your new mod folder, or in their own organized folders (I have a "Textures" folder then a "CompanyIcons" folder. I recommend keepi...

  • Balance Suggestions

    Please submit balance suggestions here...

  • IMPROVEMENTS

    V1.0
    god is not here in battletech...

    V1.1
    god has cursed us with new "worse" tunes and "horrendous" volume increases and decreases for the tracks ...

  • UPDATE NOTES:

    current version: V1.1

    UPDATES:

    V1.1
    -fixed the mission completed music cutoffs

    -made the combat music cycle as random step instead of random continuous

    V1.2
    -added the 5 only sound tracks from mechwarrior 3 in here cuz yolo

    -enjoy lol

    -oh also fixed the end mission music cut off's FOR SURE THIS TIME...

  • UPDATES:

    V1.1
    -tanks treads are more quiet

    -pulse lasers sounds are synced with the firing visual effect

    -removed reverb effect on weapons

    -increased and decreased volumes of some sounds
    ...

  • UPDATE LOGS

    V1.1
    -fixed the overlapping music and increased music volume

    V1.2
    -fixed the combat music cut off

    V1.3
    -fixed the music transition states

    V1.4
    -added smoother transitions between the music

    V1.5
    -made combat music transition more dynamically

    V1.6
    -fixed the combat transitions for playing to long as well as add more combat tracks in the moments of combat to cycle through as well as added the main menu theme for hangar music

    V1.7
    -added Hesperus II playlist throughout the possible selected music for missions

    V1.75 HOTFIX
    -added Hesperus II playlist throughout the possible selected music for missions AND FIXED THE MUSIC CUTOFFS IN THE HANGAR BAY

    V1.8 <...

  • UPDATES

    V1.1
    -Fixed some of the sounds that where not overlapping correctly and where being cut off

    -Toned down the mech footstep so its not so bass derived

    -Increased/decreased some of the sounds to be more soothing

    V1.2
    -fixed UAC sounds

    -V1.3
    -redid the sound pack, added new sounds to new parts of the game from mechassault, and replaced/left some alone

    -V1.4
    -modified the mech footsteps and lowered there volume

    -lowered and raised the volumes of certain sounds

    -added a reverb effect to about half of the sounds

    -V1.5
    -toned down a lot of the reverb effects on the sounds

    -increased the volume on some environmental sounds

    -added a 3rd mech explosion ...

  • MechAssault SFX Pack

    replaces most of the sound effects in the game with sound effects from mechassault...

  • MercTech Glass Revert - no cockpit glass cracks

    This will bypass the MercTech CockPit glass cracks you get when the enemies hit your cockpit.  Load Order is good for both Platforms Steam/Epic....

  • The Clan invasion Beta

    We are working daily on the content for the final version. Full release plans are as follows: Over 500 new mechs, 400 plus weapons, fully interchangeable equipment meaning make a mech with the hardpoints of your choice(This is a maybe lots of glitches) Deployable turrets and drop ship drop points for Conquest mode and PVP capture the base. 2 full campaigns with 86 new missions. personalized pilots, Clan bondsmen. 400ish new vehicles and aero fighters as enemies. More aero's pilotable and better flight program. Pilotable tanks (in testing but it works) 16 mech lances. And what ever else we think of in between now and then....

  • Better Cantina

    Buffs the Cantina traits to be more impactful

    WIP - Values are susceptible to change depending on the feedback I get or ideas I get. 

    Currently buffs weapon related traits only: damage, heat reduction, cooldown, range, velocity...

  • Introduction and summary by alikkon

    alikkon
    member
    8 posts
    0 kudos


    03 December 2021, 4:30AM
    I didn't see a list of new variants for the base YAML package, so figured I'd add what I was able to track down.

    Added mechs:
    Annihilator ANH-1G
    Annihilator ANH-1P
    Annihilator ANH-MB
    Archer ARC-5S
    Archer ARC-5W
    Assassin ASN-23
    Atlas AS7-A
    Atlas AS7-D-DC
    Atlas AS7-D-H (Atlas II)
    Atlas AS7-K3
    Atlas AS7-S
    Banshee BNC-5S
    Battlemaster BLR-2C
    Battlemaster BLR-3S
    Blackjack BJ-2
    Black Knight BL-G-KNT
    Cataphract CTF-3D
    Champion CHP-3N
    Champion CHP-INV
    Cicada CDA-3F
    Corsair COR-RA
    Cyclops CP-11-A-DC
    Dervish DV-6MR
    Dervish DV-7P
    Dervish DV-8D <...

  • This is for 50-150 Armies Version

    This is for 50-150 Armies Version...

  • Rothes Armies adds 150-500 infantry randomly

    Stand alone mod that adds 150-500 infantry randomly now also removes outline of the infantry....

  • Arvi Paints Lab

    My first attempts at customizing paint themes.
    Inspired by the Unit color Compendium, fan made source book.

    For the moment it's the Hatamoto-chi which is used as a test.
    I hope to prepare all these themes on the other Mechs.
    but it will be a long work.

    Thanks to SamuraiSam153.

    Arvi....