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StixsmasterHD4k

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StixsmasterHD4k

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About this mod

This mod/preset is designed to let you enjoy DX12 with the game & to help you get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a massive performance hit

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This mod/preset is designed to let you enjoy DX12 with the game & to help you get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a massive performance hit

I spent many years injecting shaders into games and for the longest time I was like everyone else and always skrewing over the lighting and actually making the overall image blurrier than it by default was. This the final product of solving those issues.

NOTE: This guide is based on the gog install of the game not steam.

INSTALLATION:
  • Delete the files 3DfxSpl.dll, 3DfxSpl2.dll, 3DfxSpl3.dll, ddraw.dll, dxcfg.exe, dxcfg.ini, glide.dll, glide2x.dll, glide3x.dll, nglide_config.exe, nglide_readme.txt, and nGlideEULA.txt
  • http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ and download the latest version
  • Open zip
  • Extract "dgVoodooCpl.exe" and "dgVoodoo.conf" to where you have your game installed. Ex:  C:\GOG Games\MDK
  • Enter the "MS" folder in the zip
  • Then the "x86" folder
  • Extract "D3DImm.dll" and "DDraw.dll" to where you have your game installed. Ex: C:\GOG Games\MDK
  • Enter the "3Dfx" folder in the zip
  • Then the "x86" folder
  • Extract "Glide.dll", "Glide2x.dll", and "Glide3x.dll" to where you have your game installed. Ex: C:\GOG Games\MDK
  • Run "dgVoodooCpl.exe"
  • Under the "General" tab change the option for "Output API" to be "Direct3D 12 (feature level 11.0)"
  • Click the "DirectX" tab
  • I recommend changing the "VRAM" to "4096 MB" and the "Resolution" to what you have selected ingame
  • I also recommend under "Texturing" section to change "Filtering" to "Force anisotropic 16x" and to change "Antialiasing (MSAA)" to "8x"
  • And under "Miscellanneous" check off "Bilinear blit stretch", "Force vSync", "Fast video memory access", & "Apply Phong shading when possible"
  • Click the "Glide" tab
  • Change the 3dfx card to "Other greater (free to configure)"
  • I recommend changing the "Onboard RAM" to "128" and the "Resolution" to what you have selected ingame
  • I also recommend under "Texturing" section to change "Memory size/TMU" to "65536 kB" to "Number of TMUs" to "3" "Filtering" to "Force bilinear" and to change "Antialiasing (MSAA)" to "Off"
  • And under "Miscellanneous" check off "Enable Gamma Ramp", "Force emulating true PCI access", and "Force vSync"
  • Then click "Apply" and "OK"
  • Goto https://reshade.me/ and download the latest version
  • Run the file after the download finishes
  • Click on "Click here to select a game and manage its ReShade installation"
  • Either wait and click the game in the auto search or click the bottom right corner button, "Browse...", and search for the game's exe. Ex: MDK3DFX.EXE
  • When prompted with the question, "Which rendering API does MDK3DFX use?", select "Direct3D 10/11/12"
  • Check mark "Standard effects", "SweetFX by Ceejay.dk", and "qUINT by Marty McFly"
  • Click "OK"
  • I highly recommend then clicking on "Edit ReShade settings"
  • Then checking off on "Skip Tutorial" then "OK"
  • Close ReShade installer
  • Download my mod/preset and just extract it where you installed ReShade or where the game's exe is located
  • ENJOI