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前瞻 V0.600
redone all npc animation

you player perform as wukong.

Left mouse button use pressing to attack continually but not clicked #用长按鼠标左键持续攻击而不是像战团一样点击,

press b to transform as another roles # 按B施展七十二变化,变身成为其他角色

pr

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黑神话发布之前刚好拿西游主题做某技术试验,四大名著就差西游了。


已完成内容:
1、替换玩家及所有场景中的ai npc的模型及动作,比如蛇怪是可以游动的,灵虚子狼是爬着走的,黑熊精王灵官等角色身高大小不一。
但是,所有兵种及大地图的名称未改,仍然延续卡拉迪亚(懒),但是场景里兵种的外观及动作却和大地图的兵种名称无关,进入场景根据国家随机分配的。
原版6个骑砍国家,目前按2个一组划分,分别通用天庭神仙、黑风寨野怪、车迟国野怪三个兵种系列,没错,目前就这三个,每个国家8-12的兵种。


2、玩家作为孙悟空登场(也是场景外观和大地图目前不去对应,你在角色加点还是看到战团脸,但是场景里变成孙悟空)。
鼠标左键长按连续攻击(和战团不一样,不是连续间隔点击), V B N M J 及鼠标右键是技能按键,也是长按连续执行,看情况松手按键终止技能。
其中B键是关键技能——七十二变,当你在相应国家文化的场景内,按B可以随机变身这个国家的神仙或野怪,变身后动作适配所变神仙野怪的动作,技能按键和效果不变,也就是继续按B再松手还可以继续变身,然后按键盘右下角的alt按键从化身恢复孙悟空形态,或者退出场景到大地图再重进也能恢复。


3、祖传的我其他mod的战斗ui界面移值。


4、扎营点击后有个未完成的网游页面,部分按钮可以点但暂无任务关卡,按tab退出。


5、其他按键:T切换俯视镜头,小键盘上下按键可以提高/降低镜头高度;Y切换全身镜头/半身镜头,波浪线键启动升空。


6、由于新动作系统ai对马匹适配有问题,故骑马的ai还是延续战团外形,但是玩家能够骑马适配孙悟空动作。


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7、24.9.9补充:v键为分身,可以分身出10个孙悟空分身,重复释放或持续时间到则上一阶段分身自动清除;B仍然为72变变身,可以变身为周边地块阵营的野怪样子及使用他们的动作但是技能不变;N键为法相天地,法相沿着周身放大,到放大定形后,法相跟随玩家孙悟空一起做动作,使得攻击范围和伤害成倍数提升;M为定身术,能够锁死前方1200半圆范围内敌人不能移动,并且锁定当前动作;J是棍花(暂时补到鼠标右键释放同等效果,后期看键位放哪里好);按右边alt键可以取消法相天地和72变变身效果;法相天地和72变变身不能共存,一旦使用法相天地会自动取消72变变身,并且法相天地释放过程中,也不能变身。


8、野战提供双方非骑兵士兵一个用于赶路的飞行技能,快速遭遇后,不会高频触发,避免打的天花乱坠,战场太混乱。


9、增加一个金角大王银角大王的莲花洞阵营野怪。


预告片







未来计划内容:
1、将81难的各山头及各神仙势力兵种做完后,直接一一分配给每个城市、村子这种据点,不按国家,以据点为单位,按一定线路西天取经。
2、继续移植一款我玩了10年的西游类网易手游{乱斗西游}的任务界面模式,“不知道有没有玩过这个手游”,做到签到打卡抽奖帮派天梯关卡日常任务等等养老手游的系统。
3、计划按从破石而出——花果山称王——菩提学艺——大闹地府——天庭招安大闹天空——八十一难——西游记后传的方向实现剧情。
4、法天相地等各种仙术和上天入地立体战斗的完善。

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Before the release of Black Myth wukong just take the theme of the western journey to do a technical test, the four great novels are just short of the western journey.
What has been completed:
1. Replace the models and actions of players and ai NPCS in all scenes, such as Basilisk can swim, Spirit Hul Wolf can crawl, black bear King Lingguan and other characters have different heights and sizes.
However, the names of all the classes and the big map have not been changed, still continuing the Kaladia (lazy), but the appearance and actions of the class in the scene are unrelated to the class name of the big map, and the scene is randomly assigned according to the country.
The original 6 riding and cutting countries are currently divided into 2 groups, respectively, the general heaven celestial, black village wild monster, Che Chi country wild monster three series of arms, yes, the current three, each country 8-12 arms.

2, the player appears as Sun Wukong (also the appearance of the scene and the big map do not correspond at present, you still see the face of the battle group in the character points, but the scene becomes Sun Wukong).
The left mouse button and long press continuous attack (unlike Warband, not continuous interval click), V B N M J and the right mouse button are skill keys, but also long press continuous execution, depending on the situation, let go of the key to terminate the skill.
Among them, the B key is the key skill - 72 changes, when you are in the corresponding national culture scene, press B can be randomly transformed into the fairy or wild monster of the country, the action after the change ADAPTS to the changed fairy wild monster action, the skill key and effect are unchanged, that is, continue to press B and let go, you can continue to transform, and then press the alt key on the lower right corner of the keyboard to restore the Monkey King form from the incarnation, Or exit the scene to the big map and re-enter can also be restored.

3, ancestral to my other mods of the battle ui interface shift value.

4. There is an unfinished online game page after clicking camp, some buttons can be clicked but there is no task level, press tab to exit.

5, other keys: T switch overlooking the lens, the keyboard up and down keys can raise/lower the height of the lens; Y Switch full-body lens/half-body lens, wavy line key to start liftoff.

6, because the new action system ai has problems with horse adaptation, the horse riding ai still continues the shape of the war group, but the player can ride to match the Monkey King action.

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7, 24.9.9 Added: v key is a doppelganger, you can doppelganger out of 10 Sun Wukong doppelganger, repeated release or duration to the last stage of the doppelganger automatically cleared; B is still transformed to 72, can change into the surrounding land camp of wild monsters and use their actions but skills remain unchanged; The N key is the Fa phase world, and the Fa phase is enlarged along the whole body. After the enlarged shape is set, the Fa phase follows the player Sun Wukong to do actions together, so that the attack range and damage are multiplied; M is stationary, can lock the front 1200 semicircle of the enemy can not move, and lock the current action; J is stick flower (temporarily fill to the right mouse button release the same effect, later see where to put the key); Press the right alt key to cancel the effect of the Dharma phase and 72 transformation; Fa Phase Heaven and 72 transformation cannot coexist, once used Fa phase heaven and earth will automatically cancel 72 transformation, and Fa phase heaven and earth can not be transformed during the release process.

8, the field provides both non-cavalry soldiers a flight skills for the way, fast encounter, will not trigger high frequency, to avoid playing hype, the battlefield is too chaotic.

9, add a golden horn king silver horn king Lotus cave camp wild monster.

Future plans:
1, the 81 difficult mountains and the immortal forces after the completion of the army, directly assigned to each city, village such a stronghold, not according to the country, to the stronghold as a unit, according to a certain route to the west.
2. Continue to transplant a task interface mode of a NetEase mobile game that I have played for 10 years, "I do not know if I have played this mobile game", and do the daily tasks of the check-in card lottery gang ladder level and other pension mobile game systems.
3, according to the plan from the broken stone - the flower and fruit mountain king - Bodhi learning art - big trouble in the underworld - Heaven to make a fuss in the sky - eighty-one difficult - journey to the West after the direction of the realization of the plot.
4, Fa heaven phase earth and other fairy art and heaven into the earth three-dimensional combat improvement.