Java executable that modifies item_kinds1.txt in its directory and makes the original mesh an inventory icon, and makes the actual mesh invisible for all helmets, and changes the item's tags so the hair and head are visible for every helmet except a blacklist. Makes helmets invisible. Hides helmets. Yeah.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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File credits
Taleworlds for wonderful game Nexus for useful site Java for nice language Prophecy of Pendor people for my favorite big warband mod in those screenshots
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Should be compatible with any mods. Make a backup of item_kinds1.txt before you use this. Move this java file, your item_kinds1.txt, into a new directory, then move the new file this makes and rename it into whatever mod you're using. Morgh's doesn't seem to like the edited version idk why. Again, backup your item_kinds1.txt before using. Use at your own risk. Needs to be compiled with java.
If you've never used Java before, you can get the eclipse IDE here: https://www.eclipse.org/downloads/packages/
you can add hats to ignore to the blacklist, or change the input/output files, or whatever you want to do. By default it reads from "item_kinds1.txt" in the default directory and outputs to "new_item_kinds1.txt" the modified version that results in not seeing helmets or hairlessness etc. on any characters.
I added a compiled .class version so if you don't want to touch the code you don't have to.