Mount & Blade: Warband

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Created by

Greg

Uploaded by

Grackoel

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About this mod

Added some new units for all factions, including mercenaries. Changed some faction names. Added some items from the game files.

Permissions and credits
Installation: Just unpacking the file in your "modules" folder should do the trick, then pick "Expanded Troop Trees" when you start the game.

This mod is just minor changes that I made for my own amusement, using the Diplomacy module as a basis. So it's got all the features in Diplomacy (that I had at the time of editing this), and also:

-I got fed up with everyone except sarranids and khergit being called a "kingdom", so I changed the faction names and leader titles. Now the only kingdom is Nords. Graveth is also still called a king because I couldnt figure out what the leader of a confederacy is called.

-The Nordic Kingdom footmen can now be upgraded to Scouts and then Horsemen, light cavalry that may spawn with darts or war darts.
-The Rhodok Confederacy also has Scouts and Horsemen, but theirs is crossbow cavalry and are upgraded from their crossbowmen.
-The Sarranid Sultanate has two tiers of ranged cavalry as well, jarid-throwers and archers, upgraded from skirmishers.
-Khergits tribesmen can be upgraded to Camp Guards and Raiders, light infantry with board shields.
-And for the Vaegir Tsardom and Swadian Empire I was out of ideas, so I made their recruits able to upgrade to faction-specific Town Guards that later become Swadian Deputies (light cavalry) and Vaegir Oprichniki (archers). These three are all blunt damage exclusive units (even oprichniki at range), so enjoy taking a lot of prisoners. Not very good for regular combat tho.

-Mercenary Swordsmen and Hired Blades now have throwing knives and daggers sometimes, for an extra oomph.
-Swordsmen may upgrade to Legionaries instead of Blades, with awlpikes, board shields, shortswords and javelins. Some situations just require a spearman.
-Camp Defenders may upgrade to Shieldmaidens if you want to keep them as infantry.
-Downgraded the Sword Sister crossbow so they can actually use them from their horses. They are also called Valkyries now.
-Mercenary Crossbowmen always felt like they had a low ceiling so now they can upgrade to Assassins, with heavy and siege crossbows that are pretty much a one hit kill for low tier troops. Not a lot of armor or melee ability on them, however.

-I tried my best to make the new units easily recognizable once you familiarize with their equipment, while respecting the aesthetics of their faction. Most of them use helmets and other items that I found in the game files that werent otherwise used in the game, or weapons that were available to be bought but no unit dropped.
-I also added those items from the files to the merchants inventory, so you may spot some new things in the market.

-Caravan masters upgrade to Mercenary Horsemen, so they arent useless dead weight in your army anymore when you rescue one.
-Peasants can upgrade to Manhunters and take up law enforcement.

-Roaming manhunter groups now may have some Slave Drivers, Hunters, Crushers, and up to one Chief. Those bandits better watch out.

-Replaced every vaegir and nord spear with boar spears. Those werent used enough and it felt fitting that they have them.
-Repaced all khergit spears with bamboo spears. They are longer and thus better to use from horses, and I didnt like that only sarranids had them.
-May have added some other items to units and then forgot about it. Nothing crazy, but be on your guard. Im pretty sure nord huntsmen have boar spears now and they didnt have of any kind before.

-Khergits are more purple than pink now, Rhodoks are a darker green, and the player faction is light green instead of red. I just like green way more than red.

And the best part, if you like the mod in general but disagree with one of my changes, you can always download Morgh's Editor and change it back, or to whatever you like. Its super simple to do. Release this mod again with your changes. I dont care. Be free.

A word of warning tho: Some things may not work as intended if you dont start a new game. Faction name and color changes will not apply, and unit skills may be terribly unbalanced. This is because I am very smart and I made some of the new units modifying existing multiplayer units and lowering their stats for balance, but if you dont start a new game their stats will be the same as always, making them a bit too buffed for tier 2 and 3 guys.

For this same reason, playing multiplayer with this mod is not advised, if its even possible. Dont know, didnt try.