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Guspav and GSanders

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Dolgoruki

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383 comments

  1. tupums
    tupums
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    What an orgasmic mode this one is I Thanks!!! :)

  2. Cris2kPL
    Cris2kPL
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    Ffs how can i use magic? I can't find any spellbook in city markets, ehhhhhhh :V and how can i raise dead enemies and allies as necro?
    1. Dolgoruki
      Dolgoruki
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      spell books are sold at mage guilds. There is a mage guild at Elf forest, the mageocracy island west of Jelkala, obsidian tower in the south desert, and at the Drow capital city.But if you don't start the game marked as a spell caster class, in v155 or v156 thats the end of it. In v150 there is a quest at the mage guild.

      Likewise, for necromancy, if you didn't start the game as a necromancer in v155 or v156, you'll never be a necromancer. For v150 you can't be one if you don't start as one also.It used to be you could become one along the way but necromancers then got a huge number of buffs and the only penalties were when actually marked as necromancers, so leaving in an exploit friendly middle ground meant cheesy over power and I'm not paid to support exploits. Since i"m not paid at all, careful with the FFS. Try reading the forum at https://forums.taleworlds.com/index.php/board,333.0.html This is NOT a help section. THAT is.

      Finally, if you start as a necromancer, pretty much everyone on the map will steam roll you. You should NOT be trying that class as a first class, or you will find it unpleasant. Try something easier until you know what you are doing.That's what v150 was for -- its like the baby version Phantasy, where you can try one of everything and not have to commit up front. Necromancer will have pretty much 10 or the 13 factions attack you early and team up against you. All other classes are easy mode by comparison -- but necromancer probably has 40% of the total project time invested in special behaviors. Between christmas and April it was way overpowered and if it is now balanced by that removes your easy mode victory, sorry. But hey, you're welcome to use Guspav's version from last year -- it doesn't have any of my changes, but it also doesn't have any fixes from me. If you want my fixes, you live by my rules. If you want OP, thats available too, but I am not going to support it. Fair ?

      But to answer your post, FFS, and assuming you are a necromancer already,
      leave town, click camp: actions: use necromancy: there is a menu of what you can make.You need to have full health. You'll heal very slowly as a necromancer; this is the limiter on making too many undead too fast. After every battle 1.5 hours later you will auto-raise some undead assuming your party is not full, from the corpses of your fallen enemies; this is in addition to ones you make. Once a week every necromancer, lich, and dark mage also makes free undead, if their party is not yet full. The skeletons and zombies in a party are not counted as one, they count as 2/3 of a party member, so they add to the party size, up to 150% of normal, but only as many skeletons or zombies as actually are in your party.
      There are other effects -- dont fall in battle or your undead start turning on your party. Or have several liches or lesser liches in your party, and they'll take over if you fall. In fact, stop being rambo and lead from the rear. Dont let yourself fall. Necromancers get no spells in battle -- they're just special outside battle. Thats why there are two classes allowed for v155/v156. Necromancers made with v150 P7 already have necromancy skill 7, as will necromancers made in v155 or v156. There is no other method to becoming a necromancer from those versions on - choose it at start only.

      in v150 p7 there is still the quest to become a mage. Read about it on the help forum at taleworlds .
      https://forums.taleworlds.com/index.php/board,333.0.html

      This aint it. I'm not going to spoon feed you 1000 posts from there because you didnt feel like reading. I'm not paid to do that, sorry.
      So if we're not already enemies, welcome to the mod. Its worth the time, but thankfully there are other people that can guide you. I can't re-post 20,000 times the same questions. Thats why theres a real forum at taleworlds that does that.
  3. rdrakken
    rdrakken
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    Could someone clarify why the v155 b5.7 patch is newer than the v156 b5.7 patch? Which should I upgrade to!
    1. Dolgoruki
      Dolgoruki
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      v155 and v156 are different series.So if you make a character in series v155, it cant work in series v156, nor can it use characters made in v150.
      I built the v156 first, then imported some of those changes to v155. v155 has custom troops while v156 is "classic" without custom troops, but the custom troops sometimes are bugged and v156 avoids those problems. v155 expanded tournaments have an open issue at this time while v156 tournaments do not. There will be a fresh B6 for each tonight, in about 11 hours from now.

      If you upgrade from v150, you should rename the folder to the series you went to, or copy your v150 folder to a new name, to keep the games you started in v155/v156 separate from v150 games. I call my Phantasy v156 folderPhantasy v156 and this keeps the save games made under v156 from mixing with v150 games, which cannot be loaded to 156 (or 155).
  4. firefly79
    firefly79
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    I was wondering if there was some way that you could implement a way to choose which golem you wanted to recruit from the magocracy, or maybe rework the silver golem? He doesn't seem as good as the iron one, and he doesn't look nearly as cool. If you could make him better and cooler or just let us pick which golem we want to recruit, it would be awesome. Thanks and best of luck!
    1. Dolgoruki
      Dolgoruki
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      this was done last month sometime but I never went back and updated your query. In fact, I didn't really go through any of these messages, as only Taleworlds forum gets a daily response. But now you can recruit different golems with far less faction relation and can downgrade the golem selected; with enough relation you can hire more than 1 golem, the number depending on which one and your relation.
      Taleworlds forum for this ishttps://forums.taleworlds.com/index.php/board,333.0.html
  5. ori1234a
    ori1234a
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    this mod looks and feels great

    but i got 2 problems:
    1, pop up messeges on the campaing map like "faction X has daclered war on faction Y" spawn a dozen at times and are realy annoing, any way to delete them completly will be appriciated

    2. there is no pop up messeges (that come from the lower left part of the screen in battle and campaing map time) after like 30 sec of playing.
    1. Dolgoruki
      Dolgoruki
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      For 2)
      You should be certain your Warband version is 1.168 or higher (ideally 1.172/1.173)
      You will CERTAINLY lose messages and crash after 5-20 minutes with Warband version 1.158 or earlier.

      Update warband with
      http://download2.taleworlds.com/mb_warband_upgrade_1100_to_1172.exe

      Faction messages coming from diplomacy are coming from diplomacy. Sometime I might filter those but right now its not a priority. There are plenty of things that ARE priorities on my desk / coding calendar already.

      But for issue #2 updating Warband should be your top priority. You'll recycle the same registration key you used before,
      (assuming it is legit); you won't have to buy a second warband copy for an upgrade in place.


    2. ori1234a
      ori1234a
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      thanks.


      thanks !
      about problem num 1 - look, your mod - your way of work. but as i see it, i dont think anyone like to play and walk around a map... and than like an explosion come a "boom" and you get a slap in the face with this stupid messege (or 2, or 10.,,) about faction did peace of war or whatever...
      its like you walk through the street and than someone shoves a huge sign right in front of your nose with ads or something.. without a single warning

      i know this priticulart hing isnt your fault beczuse its in the native game a well. but if think that such a big problem, if it would be handeled in your mod - will result in more downloads in your mod, just saying..
    3. Dolgoruki
      Dolgoruki
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      by the way pop up messages are filtered now. Its been that way since v150 P-series and in all v155 and v156 versions.
  6. caerulic
    caerulic
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    I seem to be getting this:

    Spoiler:  
    Show

     
    ...for every lady's guardian. I've only checked brothers, so far, as I haven't actually found any drow with a father, so I don't really know if this is due to gender or just an unrelated issue. His sister is an "eligible maiden" according to the poets/etc, and I was able to profess myself her admirer, but without guardian permission there doesn't seem to be a way to actually visit her aside from feasts.
    1. Dolgoruki
      Dolgoruki
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      If it slipped your radar, this problem was found and fixed but requires a restart and at least P6, better P7 for v150 series, or any of the current B2+ patches for v155/156. v156 B5 is up which would fix it also. The problem is broken at the father. It has the wrong troop referenced. It is fixed now
  7. DeadlyDanDaMan
    DeadlyDanDaMan
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    Notice

    This user’s comment has been removed by request of the mod author. The user was given either a warning or a ban for the contents of the comment.
  8. vidmisx
    vidmisx
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    the new tournament in v1.560 b3+ is complete SHITFEST, imposible to win if you play as mage, and even if not you still get rushed by way too many people if you in shitty team, ruined my favorite way of earning money, + i can only force the game to spawn 2h weapons, i get pages of errors, so yeah, would be cool if you wont ruin the rest of the mod like you did tournament, thats all.

    ps. the mod itself is awesome i just really really upset because of tournament
  9. Mictt27
    Mictt27
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    Is it just me or is the Campaign AI really passive. There's rarely any wars? is it a bug? if not is there a way i can make it more aggresive? Really good mod otherwise.
    1. Dolgoruki
      Dolgoruki
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      Assuming you have a recent build when you have your own kingdom the relation with other kingdoms will drop over time. If you're someone's vassal, different kingdoms are more and less aggressive. Probably the least aggressive are mageocracy; dwarves might make war on orcs but they're so far away as to be passive enough. Elves are very aggressive with enemies not far at start, but if drow and orcs are defeated they're passive. A lot depends on if you start with your own kingdom (v156) or are in "classic" mode (v150). v150 is more passive than v156, but they are completely different starts/map/faction balance/etc.
      Also the first 100 days are peaceful on purpose to allow you to make enterprises and do some trading. If you have an old unpatched build (v150 before P4) you will be at forever peace for a fairly long time, after the 3 evil factions are destroyed. For v155/156 the factions will degrade as soon as you start your own kingdom, but the rate is still fairly slow to give time to fortify any town/castles you have.
  10. Dolgoruki
    Dolgoruki
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    Status of the mod:


    The 2018 mod is "open alpha".

    I don't want suggestions if those suggestions involve more work. I feel like I already work to my breaking point.
    I don't want your bug reports by way of suggestions either. If it really is broken, chances are I'll agree with you, in which case it shouldn't be shared (and I'll take the mod down so no one else suffers). You can mention issues at the bugs thread at
    https://forums.taleworlds.com/index.php/board,333.0.html

    Be prepared to read.
    I no longer will be babysitting the forums; the users threw me out.

    This means updates happen if/when and I won't necessarily work on your or anyone else's favorite bugs. Unless perhaps they treat me nicely. Which most won't.
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