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Guspav and GSanders

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Dolgoruki

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540 comments

  1. IsThereAName
    IsThereAName
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    I downloaded the phantasy_v158a0_FULL version of the mod and when i unpack it into the modules it does not work as i get an rgl error as it is unable to find the module file. Is there a reason why?
    1. Dolgoruki
      Dolgoruki
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      assuming you usedhttps://www.7-zip.org/download.html to unpack it,
      look to make sure you didn't create a file structure where the unpacked mod is sitting in a folder of the same name
      Phantasy v158\Phantasy v58\(35-ish text files and 6 subfolders or so)

      Inside the first subfolder under modules has to be all the text files and subfoldersResource, Textures, Sounds, ScenObj etc. If its got to look more than the immediate folder it gives up.The fix is simply to cut the second folder with everything in in and paste it into Modules, so all the files that matter are one subfolder deeper like other working mods.

      If you plop the .7z file in Modules and right click "Unzip HERE" it makes the correct structure for you. Once the mod works you can delete the .7z file to save space if you wish.

      The other thing is make sure you have Warband version 1.172, 1.173, or 1.168, and not some version from 3+ years ago that never got patched (such as 1.158 or 1.153), Anything before 1.161 will not work. You'll also need to toggle ON "Load textures on demand", to anticipate the next two support issues...
    2. IsThereAName
      IsThereAName
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      Thank you i was not copying and pasting the file first just giving it the destination to extract it. Thanks for the help. and yes i was using 7-zip.
  2. Trickyguyz
    Trickyguyz
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    I am unable to submit the bug. Thus, I'm writing it here.
    Lords lose ownership of their fief at start
    DEBUG SPAWN ??
    Causes the villages to be Ownerless

    This is a huge issue... Hopefully, it will be fixed soon.
    Thank you for your efforts.
    1. Dolgoruki
      Dolgoruki
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      which version does it say you're running? It shows in red before you pick your character to load the savegame.
      The reason I ask is there was a version months ago that did this but it wouldn't have been downloaded from here anytime recently.
      Or you might have that old version (I made hmm at least 40 different patches in the last year) but not successfully patched, in which case the version showing in red helps understand what version you're really running.

      In any case I no longer have time to babysit the mod so any repairs will be very slow in coming. I found a real job but they expect all my time now.
    2. Trickyguyz
      Trickyguyz
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      Hi, the version shown is v1.560 B12
      I used the v156 file uploaded on June and the patch you just recently uploaded to fix the Lord disappearing issue.
      I started a brand new save and the issue appears.
    3. Dolgoruki
      Dolgoruki
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      OK, next question - did you start as a king or choose the option to start without getting a town at start?
      I'm sick right now and even if in perfect health have no time for modding, so it may take a few weeks to get something.
      The mod was never finished; its not like someone paid for preorders. I'm fine with you playing something else until I have bandwidth, which could be never, but I dont have as much free time as you do, so I just tested against saves I already made. I'll start a new game and see what happens when I next have time, which won't be today.
    4. Trickyguyz
      Trickyguyz
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      I chose to start without a Town,. It's alright, I'm sure we are willing to wait. Take your time. Get well soon. And once again, thanks.
    5. Dolgoruki
      Dolgoruki
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      I'm thinking that since you're starting a new game anyway instead of recovering an old campaign, I might as well put up the in-progress v158 I used last.
      That way I can skip the parts that were trying to fix the failed fixes v156b9 through b12 , since you wouldn't have had a chance to scramble your kingdoms up ayway if you were starting fresh. The thing about 158 is it has different loading in module.ini than 156 series, to support new faces on elf women and how spear animations are handled, plus the data model is completely redone so savegames can't be used that started on v156 (or earlier). There are a few changes to troops to add rows that will later be filled in by custom troops, this spacing allows me to not have to break saves started now when adding two custom troop trees, something that can't be done right now with v155 custom troops. There's working (mostly working) sea movement, with some early sea traders, that mostly are seen at the Nords and otherwise are seldom found, and there's a few sea pirates spawned but mostly aren't seen much. At sea battles work correctly and loot can be pulled from them, unlike Warsword Conquest 2016.Aristocracy is initialized correctly, meaning kingdom ladies can be married by asking parent/brother for permission, which was bugged before v156B8. I've added some (4) extra lords to Drow so they have better early survivability. They still won't survive unless you actively aid them, but if you join them they have a reasonable chance to survive. Again I have little time and there is much to do but I stopped playing 156 last June so if I were to do much it might as well start from the platform I most use. I won't make my code OSP but if someone ever gets permission from Guspav to mod Guspav's 2017 code and I think they did a good job after a few months, instead of just ripping off pieces to make their own necromancer fantasy or something that makes me puke, I'd consider sharing code. Other than that, its my scant schedule or nothing. But at least 158 has a few improvements. There's also more lists created for future tricks, as there are still places the performance could be accelerated by smart use of lists, that I havent had time to do. Always consider this an unfinished mod, but instead of feeling sad so many normal things are turned off as wasters of my scant time (I'm looking at You, Tournaments and Tutorials), consider how many experimental things do work differently than every other mod. I'll post a dump in a few hours.
  3. BloodyRelight
    BloodyRelight
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    Are necromancers supposed to start as corpses or am i bugged?
    1. Trickyguyz
      Trickyguyz
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      They are supposed to start as Undead(Corpse or Mummies)
      If you pick anything other than the undead race, you can heal yourself with Cleric spells ;)
    2. BloodyRelight
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      Thx m8
  4. linkless77
    linkless77
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    Is there a way to up the magic defense on the custom units? or make them use magic? I'm curious because whenever I go up against magic users, I get annihilated. :0
  5. czarnykruk93
    czarnykruk93
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    Could you make in the cheat menu items list a the same things like in old 0.7... version? i mean fireball, to thrown, balrog amours and the rest?? I was looking how to do in internet but still doesn't work ;( i really like to sometimes have fun with creating monster or something else. I would be grateful to you my lord ;).
  6. Artiom1990
    Artiom1990
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    Am I blind or are the training yards removed?
    1. Dolgoruki
      Dolgoruki
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      yes. they are disabled, but probably could now work if I enabled them. Before they were bugged.
  7. czarnykruk93
    czarnykruk93
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    What's happend with vassals . They dissapeared when i gave them a city/castle or anything and i can't find them
    ??
    1. czarnykruk93
      czarnykruk93
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      sorry i read just now what you was writing ;P
  8. Artiom1990
    Artiom1990
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    Out of curiosity, am I the only one having a hard time getting into a tournament? I go to the places with feasts but I never see the option to join a tournament, though I hear about other lords winning them.
    EDIT: nvm I read the bug post
  9. albamuth
    albamuth
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    I'm confused by all the different files, can you edit the description to say exactly which ones to download and what order to overwrite them?
  10. Dolgoruki
    Dolgoruki
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    New patch for v156 is up (B11).
    Although it does fix a number of nagging issues, there is one issue I'm unsure about -- lords that were defeated in battle may not respawn properly, if you are a vassal of their kingdom. I only had one test case where this was occurring, but I mention it so you can keep your eyes peeled. Worst case I go back to the lord recycling from B7-ish and keep the other progress, which would make a quick enough fix even I can find time to do that.

    I'll be gone next weekend so there isnt much time in the second half of this month for me.

    What I *do* know is B11 is better than B9 or B7 in most respects and should make quests (except tournaments) safe to ask for and rewarding better. Bandit lairs work better. More weak parties are on the map. Slightly faster worst case player map movement. This is the patch that resolves most of the things players asked for, except for colorizing character creation or yet another buff for necromancers - neither of which will happen. If someone wants to colorize the character creation, I can help point them where to start, just I can't/won't do it. Too much time for too little bang.
    1. 7sparks
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      Hey I'm loving the mod so far! One of my favorite mods by far and so far I've only encountered 1 annoying bug and I think it has something to do with the Lords not respawning bug.
      Once I give one of my companions a fief and make them a lord/vassal they simply don't spawn. I've enabled cheats to get full vision of the map and waited for nearly a month of ingame days but no luck.
      Any advice? Cheers!
    2. Dolgoruki
      Dolgoruki
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      I'll work on lords disappearing next but all my weekday time is going to my job and weekends one of the days goes to my family, so the pace of changes is about 1/10th what it used to be. My advice is to be happy with what works and either consider it a new twist (kingdoms should be much faster to take down for a while) or incentive to go outside and get some sunshine or take up a new hobby etc while waiting for change.
    3. 7sparks
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      Haha, well said. I'd say I would go do that but who am I really kidding? I think you're doing an amazing job on this mod dude, don't get me wrong. It's my favorite warband mod honestly so thank you for keeping it alive! All I had to do was downgrade to v156b7 anyway haha. Don't let all the complaining bitchy people get to ya, it's a free mod so they can get over it.. especially over the necromancer class!
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