About this mod
Improved melee AI, with kicking, better blocking, feinting, attack holds, kick avoidance and less idle time between attacks
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Requirements
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Permissions and credits
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Author's instructions
Test
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Mirrors
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Changelogs
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Version 2021-11-16
- Shortcut key configurable
- Merger: Update checker
- Merger: Updated .NET to 4.7.2 (dropped Windows XP support)
- Merger: Fixed: Crash loading modules with unknown formatting
- Merger: Fixed: Crash loading 1257AD and AWOIF (due to spaces in strings.txt)
- Merger: Fixed: OverflowException merging Nova Aetas
- Merger: Fixed: OutOfRangeException merging Rise of Islam 634 A.D
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Version 2015-07-31
- Kicking
- Improved blocking and attacking in group fights
- Improved kick avoidance
- Small performance improvements
- Brainy Bots available as a W.R.E.C.K plugin
- Merger: Module list now keeps track of multiple Warband installations
- Merger: Batch operations to restore, merge or update multiple mods
- Fixed: Archers occasionally get stuck in the hold animation in Prophesy of Pendor
- Fixed: Script errors when config presentation closed in Perisno (and other mods that have a minimap)
- Fixed: Weapons with crush-through sometimes causing bots to get stuck in the same position
- Fixed: Melee combat operations applied to cavalry with a couched lance
- Merger: Fixed: Error with strings.txt in Blood in the West
- Merger: Fixed: Strings missing in 1860s Old America (due to extra newline in strings.txt)
- Merger: Fixed: Strings with special characters not being merged properly
- Merger: Fixed: Error while trying to merge with The Last Days and other mods ported from M&B to Warband
- Merger: Fixed: Error while trying to merge with Nova Aetas or Sayazn
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Version 2015-07-15
- Compatible with mods other than Native
- Added option to enable the modified AI for special characters only, such as companions and vassals
- Removed dependencies on Native
- Takes advantage of the new item operations introduced in 1.161
- Fixed: Kick avoidance less buggy (still experimental)
- Fixed: Bots no longer get stuck in the hold animation occasionally
- Fixed: Bots no longer ignore their shield if they're holding a weapon that can't be used to parry
- Fixed: Siege towers now move
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Donations
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Improved melee AI, with kicking, better blocking, feinting, attack holds, kick avoidance and less idle time between attacksFeatures(as of 16-Nov-21)KickingImproved blockingBlock chance is based on weapon proficiency and varies from 70% for low-level bots up to 90% for high-level bots (configurable).
FeintingBots feint at random intervals of around a couple of seconds.
Attack holdsAttacks held at random for up to a second.
Faster attacksThe delay between attacks has been removed.
Kick avoidanceBots backpedal when a player in front kicks at them or when a weapon with crush-through is swung overhead.
IntegrationMerge Brainy Bots with other mods.
AI customizationPress F5 (configurable) to tweak the AI. Works in multiplayer for admins.
Duel server features (unreleased)Duel botsTraining bots of different difficulty spawn on duel mode.
Duels between botsBots randomly initiate duels between themselves.
Duels cancel on sheathSheathe your weapon to cancel a duel you're in.