Mount & Blade: Warband
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Mods troops, items and balance of Floris Basic for late 15th C/Early 16th C (no firearms)

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This is asmall mod of Floris Basic I made for myself, so that troop trees and item
balance more closely matches mostly 15th C and early 16th C warfare , minus the
firearms. It's still a draft but works so far. I would appreciate any feedback
or suggestions, if someone could let me know how to add something like PBOD to
it that would be particularly appreciated, I have tried a few times but my
knowledge is very basic and I have so far been unsuccessful. Also, would really
like to know how to make it so that someone takes damage when their horse dies
underneath them and they fall- this would have been an important aspect of
anti-cavalry warfare, but I can't work out how to replicate it.
Taleworlds forum thread here: http://forums.taleworlds.com/index.php/topic,299495.0.html
- Note: Lords' equipment/skills haven't been changed. For my own gameplay the
time-benefit ratio just isn't worth it as it doesn't really affect much beyond
aesthetics.
Also includes textures from burgonet 16th century by Barf, Shredorz 15th
century Polearms, Jan Tuma’s Sturmhaube burgonets, and sitebot’s 16thcentury armour,  and couldn't have donewithout Morgh's Editor. Gameplaychanges:
- Item balances have changed. Shields are no longer as important: most troops
don't use shields, and the damage points of shields used by standard troops who
do have them (with the exception of crossbow pavise, and a few troops using
steel shields) have been greatly reduced. However, Plate Armour is now around
three times as protective as it was in the previous games. Polearms,
particularly with the inclusion of the 15th century Pollaxe, are now actually
effective weapons, particularly against armoured opponents. Horses of standard
troops are also more killable, making archery potentially more effective in
staggering a cavalry charge.
- The difference between blunt, piercing and cutting damage has been increased,
with armour now much more effective against cutting damage.- Banditsand mercenaries are much stronger, with mercenaries now essentially equivalent to its own faction in terms of quality.-More attention has been paid to synergies between troops of various levels; so that
the makeup of armies is more in line with their overall tendencies. For
instance, Swadians, based loosely on French armies, have plate armoured
nobility of varying skill from level 2 on, so that any army you are likely to
come across will have a large proportion (probably at least half) of heavily
armoured cavalry and dismounted cavalry. Nords use billmen and longbowmen (with
men at arms appearing only at highest levels), Rhodoks have pikemen and
crossbowmen, etc.
- It isrecommended that the import character ‘cheat’ is used to at least start with
substantial funds. With the expense of troops and the numbers and quality of
bandits, the game is likely to be overly tough if one starts as a virtual
pauper as in the regular game.
- Certain items have been made unrealistically commonly available, so that the player doesn't have to search as hard for them.

Installation: Just make a renamed copy of floris basic, then copy the files
into the folder.
***Changes v1.1 - Minor tweaks to troop equipment, changed halberds carried by
guard captains, made helms of vaegir knights consistent and they no longer
carry estocs, swadian voulgiers now have polearm voulges instead of two hand
voulges. Should be plenty compatible.
***1.2 - Fixed so Reiters now have guaranteed ranged (crossbows)
***Changes v1.3 - Expanded mercenary trees to include harlberdiers and
sword-and-buckler men. Khergit veteran horse archers removed throwing weapons
to ensure bow. Fixed Sarranid troop upgrades, both Sarranids and Vaegirs should
now have more cavalry.
***v1.4 - Further fixes to troop upgrades.
***v1.5 - Further fixes to troop upgrades. Some troop equipment, particularly
for Rhodoks, has changed (Guard Captains in particular more heavily armoured.).
ALSO REMOVES SIDEARMS (one handed) for Polearm-wielding characters - there was
just too much preference for these in combat previously. Item stats for some
items have also changed.
***v1.6 - Various updates to troop stat's and equipment, mainly affecting
eastern armies. Particular attention to improving agility, especially of horse
archers.
***v1.7 –Various updates to troop stat’s and equipment. Bandits have been changed to
become much more powerful and in larger numbers. Khergits fixed to have better
complement of horse archers and lancers, with lower level horse archers absent
melee weapons to force them into horse archer behaviour. Also have added Jan
Tuma’s sturmhaube burgonets and sitebot's 16th c. plate armour.Have added steel shields to some top troops. Also, mercenaries have now become much more equivalent to a faction in their own right. Heavy infantry, with
hammer and pavise, now replace Hired Blade.


Troops:
The five kingdoms are the same, now mostly based on at least somewhat authentic
renditions of 15th C/early 16th C armies, at times combining elements.

Kingdom of Swadia (France)
A kingdom with a large nobility, fielding superior heavy cavalry, and able to
mass heavy cavalry more readily than other kingdoms. Relies particularly on the
cavalry charge, though some Knights fight dismounted with the pollaxe.
Features:
- Heavily armoured cavalry of varying skill from as low as level two, allowing
for more heavy cavalry than other kingdoms in a given battle. Best heavy
cavalry in the game.
- Dismounted knights and crossbowmen and spearmen make up infantry; the latter
are not as well armed and armoured as the similar Kingdom of Rhodoks.
Top tier troops:
Swadian Knight Chevalier (heavy cavalry)
Swadian Cuirassier (heavy mounted crossbowmen)
Swadian Dismounted Knight (pollaxe-wielding plate armoured infantry)
Swadian Sharpshooter
Swadian Veteran Pikeman
Swadian Voulgier

Kingdom of Nords (England/Ireland)
Preferring generally to fight on foot, combines plate armoured nobility with a
well-armed militia of archers and billmen and agile professional shock infantry
Top tier troops:
Nord Knight Vanguard (Dismounted knight wielding pollaxe)
Nord Mounted Knight (Heavy plate armoured cavalry)
Nord Sergeant (mail-and-plate armoured billman)
Nord Retinue Longbowman (excellent archers, armed also with maul, in mail)
Nord Gallowglass Retainer (shock infantry, armed with axe, sword, small shield
and heavy war darts, in mail armour)

Kingdom of Rhodoks (Holy Roman Empire/Italy/Swiss)
Reliant primarily on a highly professional infantry army with superior pikemen,
swordsmen, halberdiers and crossbowmen, though also has mounted nobility and
heavy mounted crossbowmen.
Top tier troops:
Rhodok Doppelsoldner (fierce two-handed swordsman in heavy bnw armour)
Rhodok Guard Captain (heavy halberdier in heavy plate armour)
Rhodok Pike Sergeant (superior pikeman in bnw armour)
Rhodok Reiter (mounted heavy crossbowman)
Rhodok Sharpshooter (excellent crossbowmen with pavise)
Rhodok Gothic Knight (plate armoured mounted nobility)

Kingdom of Vaegirs (Eastern Europe: Poland and Russia)
Combines the heavy plate armoured noble cavalry of the above Western armies
with the horse archers of the east, though specialising in neither.
Top tier troops:
Vaegir Knight (plate armoured heavy cavalry)
Vaegir Pancerni (well armed horse archer)
Vaegir Dragoon (light mounted crossbowmen)
Vaegir Marksman Guard (excellent archers)
Vaegir Halberdier (lighter armoured, with halberd)
Vaegir Guard (heavy bardiche, mail or lamellar armoured shock infantry)
Vaegir Sharpshooter (very good crossbowmen)

Sarranid Sultanate (various eastern/muslim armies)
Highly varied, mobile and skilled troops, though lacking the plate armour or
anti-cavalry pikemen of western counterparts.
Top tier troops:
Sarranid Mamluke (in mamluke mail, uses shield, heavy cavalry)
Sarranid Sipahi (mail armoured highly skilled horse archer)
Sarranid War Elephant (terrifying war elephants, mounted by men armed with
crossbows and jarids)
Sarranid Janissary Crossbowman (very good crossbowmen, but lacking pavise)
Sarranid Janissary Archer (excellent archers)
Sarranid Janissary Guard (mail armoured, highly mobile shock infantry armed
with axes and thrown weapons)SarranidHalberdier (halbderd armed, but only in mail)

Khergit Khanate (various steppe armies, espec. Mongols and Timurids)
Most skilled horse archers by far, able to outrun and outmanoeuvre opponents
with fastest and most agile horses in game, but lacking variety.
Top Tier Troops:
Khergit Veteran Horse Archer (superior horse archers)
Khergit Cataphract (more heavily armoured lancers)

Mercenaries (Various. Based especially on Italian and Spanish late
medieval/early renaissance armies)
Top tier troops:
Tercio Pikemen
Sharpshooter (crossbowmen)
Guard Halberdiers
Rodoleros (mail-and-plate, armed with sword and steel shield)
Heavy Infantry (armed with single handed warhammer and pavise)
Condottiere (mounted knight)