Mount & Blade: Warband

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guspav

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guspav

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296 comments

  1. Superp3nguin56
    Superp3nguin56
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    hi everyone, i've just downloaded the mod and can't seem to find the right button to cast spells. could someone help me out?
    1. dragonalumni
      dragonalumni
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      • 3 kudos
      b to open spell book on battle menu, pick magic missile or w/e and it is equipped
  2. CalMcC
    CalMcC
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    hey all, super quick question that I really hope someone can help me with. I have bought like 4 spell scroll books but don't know how to equip them; how do you?
    1. hammerfyll
      hammerfyll
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      Almost a year late, lol, but in case you didn't figure it out, you need to go to your camp menu, and copy the scrolls to your spellbook.
    2. dragonalumni
      dragonalumni
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      • 3 kudos
      but, how to teach follower spells?
  3. oajrobinson2001
    oajrobinson2001
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    Will this be added to steam eventually?
    1. OldManMagoon
      OldManMagoon
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      I doubt it. It's been years and I don't think i've ever seen it on there. Try ModDB.
  4. OldManMagoon
    OldManMagoon
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    Great mod i've played on and off for a few years. Re-installed the game recently and downloaded it from here instead of ModDB but this mod seems to have broken the orc armors. Most orcs on the battlefield and in villages are just naked. Wearing nothing but shorts or in the case of the chicks just bikinis! Half of the armor and clothing for the orcs are just missing for some reason. Along with some other things.
  5. kinsog
    kinsog
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    i'm just wondering why most of the undead mission are too far away?? i have to cross half the map for each mission, usually get killed in the travel, it's frustrating,
  6. nowheretobelost
    nowheretobelost
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    Is brainy bots compatible with this mod?
  7. Vladimir_Marduk
    Vladimir_Marduk
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    • 15 kudos
    I realize this is likely dead right now, but is there any chance this will be updated to allow a play to conquer every place? There's one dwarven village and one dark elf village that are neither tied to a castle or town, and so therefore allow the dwarves and dark elves to exist forever.
  8. Sharuez
    Sharuez
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    why dont auto-cal battles give undead?
  9. SaberFang1
    SaberFang1
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    Now we need werewolves, weretigers, werebears, nine tailed kitsune please?
  10. wilsontheknight
    wilsontheknight
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    Hello! i love this mod but there is a huge problem with it. Every single damn time im in a large scale battle it crashes. Ive redownloaded the game and still have the same problem. Until this is fixed i dont see any point in playing this game, and i advise to not download this mod until this is fixed.
    1. Dolgoruki
      Dolgoruki
      • supporter
      • 12 kudos
      I'll assume you are running patch 150j?
      If not, then why not?
      And large scale as in what battle size do you have set? It won't work past battle size at Warband's default maximum 150. Perhaps you used battle sizer some time ago to set this to some huge value for another mod and stubbornly refuse to scale it down to reasonable size for THIS mod. Its not designed for 300+ like mods with no magic.
      Part of the problem may be your settings/stubborn ness. As for advising the community, that's fine, but you yourself haven't really shown that you did all the right steps to make sure a problem isnt on your side. Maybe you never set "load textures on demand" and it crashes when elves show up. Maybe it crashes from a well understood magic issue already fixed and you havent loaded the most recent patch. I patch nearly each 24 hours.
      Notice reformist and VMPshow managed to have big battles. They each patched to at least 150g, although I feel 150g isnt very good compared to 150j, which solves more issues.

      You have a right to your say, but I have a right to truth. So both needed saying.

      Or did you mean really the 2014 Phantasy Calradia, of which this is the thread for it, and NOT Phantasy 2018, which is at https://www.nexusmods.com/mbwarband/mods/6194?In which I have no patches for this (2014) version, but it was never intended for battles above 120 or so. You have to set "force single threading" in THIS 2014 version to run stably and the battle size can't be > 120. Its old code and not super efficient. If you're talking about this 2014 version, never mind the talk of patches - they're ONLY for 2018 version and can't fit here. The base code is completely different for 2018.