Unfortunately the devs have always been extremely covetous with their code. Of course its their right to withhold it, but also a bit selfish considering it has been stagnating for years.
Maybe they have changed their tune in recent years. I could never get anything from them lol.
Prophesy of Pendor is much easier to play compared to Perisno, but I still found it boring. There's nothing to do. There were no interesting quests, and it's a very bland gameplay, just like in Native Warband, where you're constantly hunting bandits and then raising your reputation by joining tournaments.
My experience was quite the opposite. I've played every major conversion mod available and I'd rate PoP at the top for both difficulty, features and gameplay/map activity. Yes the tournaments are bland and combat itself feels very native, definitely negatives, but the scope of conflict is unrivalled by any other mod.
I get the impression you haven't played it long enough to grasp all that it is. By contrast Perisno doesn't have even half the map activity or spawn density of PoP. Unique spawns/armies are also about 5x tougher than armies in Perisno and most other mods. In Perisno, I fought off the entire Zann invasion in less than a week. The Zann being equivalent to trash-tier troops by PoP standards. The aftermath is a dead map. I'd call that boring.
Persino also missing features such as order strongholds, CKO's, high level Noldor tournaments, insanely tough unique spawns, deep gear upgrade system, CKO upgrade system and the list goes on and on. Not to mention that there exists a database of tweaks for PoP allowing you to tune it pretty much any way you want.
I will concede that the combat itself feels better in Perisno and other mods I've played. The main reason I play PoP is the scope of progression and difficulty and realm activity. PoP having roughly 500% activity of spawns of Perisno and armies that are far more dangerous than anything found in most other mods.
Even a mid-tier threat like Jatu, which frequently spawn 700-strong armies are tougher than any army in Perisno. For comparison, If you unleashed Maltise, Eyegrim, Burilgi, Syla, Kjuda, Zukar, Seers or any Noldor spawn they could solo the entire map of Perisno. That says a lot about how flaccid the army strength is in Perisno, the same is true of all other mods I've played.
All mods have drawbacks, typically 2 or more severe drawbacks. In PoP I'd consider those to be regular Tournaments, those feel very bland compared to other mods. 2nd to that would be economy- very weird inconsistent pricing of items relative to actual worth. My other gripe is that item visuals are a hosh-posh of good models and textures mixed in with garbage amateur models, its visually and thematically inconsistent.
The combat itself could be considered a drawback too. It doesn't feel weighted like some other mods I've played. Serviceable yet disappointing. Despite all that its easily my favourite mod, which I think says a lot about its strengths.
Also forgot to mention, while not a massive issue, the community VA supplied in the mod is quite often terrible, to the point it actually detracts from the experience. To this day I still can't fathom why it remained so bad for so long, despite being the most popular mod for warband. I speculate there was too much in-house bias for content thus resulting in a sympathetic approach to implementation. Given the scope of their playerbase, you could probably throw a dart blindfolded and land on someone with more VA talent.
Just wanted to cement the fact that I'm not actually a rabid fanboy that relies on a logical fallacy of not being able to critique something I enjoy.
Been playing it still getting squash all the time, progression sucks you train your men to the best of your ability and died by some low tier units. Sure it might be me but a lot of time the same thing happens it became a pattern, thankfully in my case they're cheap
World wise it is filled to the brim, lots of bandits but they also have some good mounted units so pray that your line and light cavalry doesn't get hit, horse cavalry isn't kitting them well and most often than not (my experience) they got impale by lances.
Combat wise I'm indifferent to it there are cases where i benefited from it and screwed by it, lore wise it is fantastic its one of the reason why i downloaded the mod myself
So I would've give it 7.4/10 for company building because their cheap, expendable, and quite bad, an 8.1/10 for explorations just because exploring feels a bit restrictive and bandits early to mid has some good units with them and they need a small nerf to their rooster, 9.8/10 story wise its great, the settings is great, the world is good, and the factions are okay. This is just my personal opinion on the mod some people may disagree and some may agree.
From what i've read, that's just for the early access. Meaning not the full game, and if enough bugs are found the actual release could be further postponed. STILL HYPED THO.
Also, the current PoP will not (to my knowledge) be moving to Bannerlord. Instead we will be getting the sequel which was orignially planned for warband. Here are the deets ;) https://forums.taleworlds.com/index.php?topic=161489.0
Who knows? The amount of work to create a mod is huge, add the factor of a completely new game engine for Warband 2 ...
I think everything lies on the part of Taleworlds on how easy to mod Warband 2 will be? Warband is very easy to mod, people have reworked the game engine over years and have a solid grasp of what it can do.
Bannerlord is "being released" quite soon. But it's a complete mess, sadly. And they've dropped the hot potato for modders. They've really dropped the ball on thius, TW.
So I think there won't be a PoP for Bannerlord anytime soon...
This type of etensive mod would be very hard to make stable on the platform of Bannerlord.
But maybe they'll prove me wrong, release the mod and also make the base game more stable in the progress? *Not holding my breath*
It's probably best they don't. Need to wait for a less shitty foundation from which to build upon. Bannerlord was the biggest disappointment in modern gaming history for me.
Simply put this is the best mod for this game. There will never be anything like Pendor that perfectly straddles the added challenge, rewarding progression and low fantasy setting to add little more spice over any Native setting one may have come from. One of the best mods ever made and objectively better than the base game itself. Bonus points for being extensively tweakable by the user to make it even more catering to anyone's particular tastes.
i do have a little problem sometimes lords defeat an army with large persons and they add them to to their armies so that make the army very big like one of the lords have more then 1000 soldier
That's normal given the opportunity (but yes, any lord with more than 400 troops is uncommon). But it's part of the difficulty of Pendor. Eyegrim the Devourer runs around with 2000-3000 soldiers, given time. :D
Hey. great mod, but I'm getting some performance issues, in battles specifically, I get a lot of stuttering when there are more than 100 units total in a battle, below 100 units is fine but pass that it starts to stutter and lag, the fps get lower and lower the bigger the battle is, a full 500 units battle gets me down to 12 fps with a lot stuttering, and my PC is not bad really, i7 4770k + GTX 1660 ti + 16 GB ram and I can run Bannerlord at 1K unit battles no problem. So it's maybe a warband game engine issue but I thought you guys had a workaround that I can try for the bad performance or something, cause I really don't want 100 unit battles if theres another way to fix it.
My documents Mount and Blade Warband folder rgl config txt file open it and under the line render_buffer_size = set it to 512 and you will have less stuttering and can play with 250 battle size and enjoy a full potential of this wonderfull carnage type mod! so it must be like this render_buffer_size = 512 512 is new value.Save it and enjoy!
Is there a way to include the diplomacy cheat that lets you recruit all prisoners? Or anything that would change unrecruitable units? I really hate troops being unique to a minor faction and thus unrecruitable.
Troops cannot be recruited due to their level, has nothing to do with factions. There's a tweak on the mod's wiki you can use to change the max hiring level.
676 comments
I had some visual glitches with transparent items and people. Solved by checking Warband integrity in Steam :)
Maybe they have changed their tune in recent years. I could never get anything from them lol.
I get the impression you haven't played it long enough to grasp all that it is. By contrast Perisno doesn't have even half the map activity or spawn density of PoP. Unique spawns/armies are also about 5x tougher than armies in Perisno and most other mods. In Perisno, I fought off the entire Zann invasion in less than a week. The Zann being equivalent to trash-tier troops by PoP standards. The aftermath is a dead map. I'd call that boring.
Persino also missing features such as order strongholds, CKO's, high level Noldor tournaments, insanely tough unique spawns, deep gear upgrade system, CKO upgrade system and the list goes on and on. Not to mention that there exists a database of tweaks for PoP allowing you to tune it pretty much any way you want.
I will concede that the combat itself feels better in Perisno and other mods I've played. The main reason I play PoP is the scope of progression and difficulty and realm activity. PoP having roughly 500% activity of spawns of Perisno and armies that are far more dangerous than anything found in most other mods.
Even a mid-tier threat like Jatu, which frequently spawn 700-strong armies are tougher than any army in Perisno. For comparison, If you unleashed Maltise, Eyegrim, Burilgi, Syla, Kjuda, Zukar, Seers or any Noldor spawn they could solo the entire map of Perisno. That says a lot about how flaccid the army strength is in Perisno, the same is true of all other mods I've played.
The combat itself could be considered a drawback too. It doesn't feel weighted like some other mods I've played. Serviceable yet disappointing. Despite all that its easily my favourite mod, which I think says a lot about its strengths.
Also forgot to mention, while not a massive issue, the community VA supplied in the mod is quite often terrible, to the point it actually detracts from the experience. To this day I still can't fathom why it remained so bad for so long, despite being the most popular mod for warband. I speculate there was too much in-house bias for content thus resulting in a sympathetic approach to implementation. Given the scope of their playerbase, you could probably throw a dart blindfolded and land on someone with more VA talent.
Just wanted to cement the fact that I'm not actually a rabid fanboy that relies on a logical fallacy of not being able to critique something I enjoy.
World wise it is filled to the brim, lots of bandits but they also have some good mounted units so pray that your line and light cavalry doesn't get hit, horse cavalry isn't kitting them well and most often than not (my experience) they got impale by lances.
Combat wise I'm indifferent to it there are cases where i benefited from it and screwed by it, lore wise it is fantastic its one of the reason why i downloaded the mod myself
So I would've give it 7.4/10 for company building because their cheap, expendable, and quite bad, an 8.1/10 for explorations just because exploring feels a bit restrictive and bandits early to mid has some good units with them and they need a small nerf to their rooster, 9.8/10 story wise its great, the settings is great, the world is good, and the factions are okay. This is just my personal opinion on the mod some people may disagree and some may agree.
From what i've read, that's just for the early access. Meaning not the full game, and if enough bugs are found the actual release could be further postponed. STILL HYPED THO.
Also, the current PoP will not (to my knowledge) be moving to Bannerlord. Instead we will be getting the sequel which was orignially planned for warband. Here are the deets ;) https://forums.taleworlds.com/index.php?topic=161489.0
As Always, Have a Nice Day :)
I think everything lies on the part of Taleworlds on how easy to mod Warband 2 will be? Warband is very easy to mod, people have reworked the game engine over years and have a solid grasp of what it can do.
So I think there won't be a PoP for Bannerlord anytime soon...
This type of etensive mod would be very hard to make stable on the platform of Bannerlord.
But maybe they'll prove me wrong, release the mod and also make the base game more stable in the progress?
*Not holding my breath*
sometimes lords defeat an army with large persons and they add them to to their armies
so that make the army very big
like one of the lords have more then 1000 soldier
render_buffer_size = 512 512 is new value.Save it and enjoy!