Mount & Blade: Warband

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Prophesy of Pendor Development Team

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saxondragon

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667 comments

  1. Muugle
    Muugle
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    Simply put this is the best mod for this game. There will never be anything like Pendor that perfectly straddles the added challenge, rewarding progression and low fantasy setting to add little more spice over any Native setting one may have come from. One of the best mods ever made and objectively better than the base game itself. Bonus points for being extensively tweakable by the user to make it even more catering to anyone's particular tastes.
  2. Venetoo
    Venetoo
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    i do have a little problem
    sometimes lords defeat an army with large persons and they add them to to their armies 
    so that make the army very big 
    like one of the lords have more then 1000 soldier
    1. DarkVale1
      DarkVale1
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      That's normal given the opportunity (but yes, any lord with more than 400 troops is uncommon). But it's part of the difficulty of Pendor. Eyegrim the Devourer runs around with 2000-3000 soldiers, given time. :D
  3. CaptainIndustry
    CaptainIndustry
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    Are ya gonna convert to Bannerlord 2 when it releases?
    1. Xythurr
      Xythurr
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      Lol when Bannerlord "releases".
    2. Orzechix
      Orzechix
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      Lol yeah :D
    3. VonFelden
      VonFelden
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      • 2 kudos
      No one lives to that day, maybe our children .
    4. platapi40
      platapi40
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      apparently bannerlord is scheduled to be released march 2020
    5. WildSong34
      WildSong34
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      • 44 kudos
      Eyo

      From what i've read, that's just for the early access. Meaning not the full game, and if enough bugs are found the actual release could be further postponed. STILL HYPED THO.

      Also, the current PoP will not (to my knowledge) be moving to Bannerlord. Instead we will be getting the sequel which was orignially planned for warband. Here are the deets ;) https://forums.taleworlds.com/index.php?topic=161489.0

      As Always, Have a Nice Day :)
    6. Brujoloco
      Brujoloco
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      Who knows? The amount of work to create a mod is huge, add the factor of a completely new game engine for Warband 2 ...

      I think everything lies on the part of Taleworlds on how easy to mod Warband 2 will be? Warband is very easy to mod, people have reworked the game engine over years and have a solid grasp of what it can do.
    7. bobross111111111
      bobross111111111
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      well ill be damned
    8. Zathaghil
      Zathaghil
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      • 4 kudos
      Bannerlord is "being released" quite soon. But it's a complete mess, sadly. And they've dropped the hot potato for modders. They've really dropped the ball on thius, TW. 

      So I think there won't be a PoP for Bannerlord anytime soon...

      This type of etensive mod would be very hard to make stable on the platform of Bannerlord.

      But maybe they'll prove me wrong, release the mod and also make the base game more stable in the progress?
      *Not holding my breath*
    9. austin3749
      austin3749
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      They've stated that they have no intention to. Sorry.
    10. surg23
      surg23
      • supporter
      • 6 kudos
      It's probably best they don't. Need to wait for a less shitty foundation from which to build upon. Bannerlord was the biggest disappointment in modern gaming history for me. 
  4. thekinged
    thekinged
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    Hey. great mod, but I'm getting some performance issues, in battles specifically, I get a lot of stuttering when there are more than 100 units total in a battle, below 100 units is fine but pass that it starts to stutter and lag, the fps get lower and lower the bigger the battle is, a full 500 units battle gets me down to 12 fps with a lot stuttering, and my PC is not bad really, i7 4770k + GTX 1660 ti + 16 GB ram and I can run Bannerlord at 1K unit battles no problem. So it's maybe a warband game engine issue but I thought you guys had a workaround that I can try for the bad performance or something, cause I really don't want 100 unit battles if theres another way to fix it.
    1. omglol200
      omglol200
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      Warband is an ancient game, only thing you can do to get better performance is to get better hardware.
    2. Bozidar81
      Bozidar81
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      My documents Mount and Blade Warband folder rgl config txt file open it and under the line render_buffer_size =  set it to 512 and you will have less stuttering and can play with 250 battle size and enjoy a full potential of this wonderfull carnage type mod! so it must be like this 
                                   render_buffer_size = 512                               512 is new value.Save it and enjoy!
  5. Stormwolve
    Stormwolve
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    does anybody know if it is a percentage chance that the dread legion attacks cez
  6. Asert333
    Asert333
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    Is there a way to include the diplomacy cheat that lets you recruit all prisoners? Or anything that would change unrecruitable units? I really hate troops being unique to a minor faction and thus unrecruitable.
    1. Ethreon
      Ethreon
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      Troops cannot be recruited due to their level, has nothing to do with factions. There's a tweak on the mod's wiki you can use to change the max hiring level.
  7. samyesu
    samyesu
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    I am experiencing a problem during the quest ( Save Town from Bandits ). Every time I try to finish the quest in Emer or Walven < in the empire > it gives me a Script Error On OPCODE - can't find the party. Unfortunately I have tried recreating it and it happens sometimes yes sometimes no. Another error happened to me when I attacked the Fierdsvain as a mercenary for Sarleon and when I talked to King Ulric in the castle of Avendor another Script Error On OPCODE would come out. Unfortunately I have already deleted two 800+ day saves, i hope for a future update if possible!

    My rlg_log.txt if it can help -



    Spoiler:  
    Show
    new log file.
     Version:  1.174 
     
    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: AMD Athlon(tm) X4 870K Quad Core Processor (AuthenticAMD)
     - L1 cache size: 16K
     - L2 cache size: 2048K
     - CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt 
     - Number of CPUs: 4 ( Speed: ~3893MHz / ~3893MHz / ~3893MHz / ~3893MHz )
    -- GPU:
     - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1050
     - Texture Memory: 4095 ( Available Texture Memory: 4072 )
     
     Processing Ini File {
     Module_name =  Prophesy_of_Pendor 
     Num Hints =  12 
     Setting Map Min X =  -110.000000 
     Setting Map Max X =  115.000000 
     Setting Map Min Y =  -140.282852 
     Setting Map Max Y =  100.000000 
     Setting Time Multiplier =  0.250000 
     Setting Seeing Range Multiplier =  6.500000 
     Setting Track Spotting Multiplier =  0.800000 
     Setting player_wounded_treshold =  5.000000 
     Setting hero_wounded_treshold =  15.000000 
     Setting Skill Prisoner Management Bonus =  20 
     Setting Skill Leadership Bonus =  20 
     Setting Base Companion Limit =  20 
     Setting player_xp_multiplier =  1.500000 
     Setting hero_xp_multiplier =  1.500000 
     Setting regulars_xp_multiplier =  1.000000 
     Setting damage_interrupt_attack_treshold =  3.000000 
     Setting damage_interrupt_attack_treshold_mp =  1.000000 
     Setting armor_soak_factor_against_cut =  0.900000 
     Setting armor_soak_factor_against_pierce =  0.750000 
     Setting armor_soak_factor_against_blunt =  0.700000 
     Setting armor_reduction_factor_against_cut =  1.000000 
     Setting armor_reduction_factor_against_pierce =  0.800000 
     Setting armor_reduction_factor_against_blunt =  0.700000 
     Setting horse_charge_damage_multiplier =  3.500000 
     Setting couched_lance_damage_multiplier =  0.650000 
     Setting fall_damage_multiplier =  1.000000 
     Setting shield_penetration_offset =  30.000000 
     Setting shield_penetration_factor =  3.000000 
     Setting missile_damage_speed_power =  1.200000 
     Setting melee_damage_speed_power =  2.000000 
     Setting multiplayer_walk_enabled =  0 
     Setting mission_object_prune_time =  180 
     Scan Module Textures =  1 
     Scan Module Sounds =  1 
     Loading Resource  shaders 
     Loading Module Resource  wb_textures_face_gen 
     Loading Module Resource  wb_textures 
     Loading Module Resource  tld_textures 
     Loading Module Resource  cwe_textures 
     Loading Module Resource  pop_textures 
     Loading Module Resource  floris_textures 
     Loading Module Resource  wb_materials_face_gen 
     Loading Module Resource  wb_materials 
     Loading Module Resource  pop_materials 
     Loading Module Resource  cwe_materials 
     Loading Module Resource  tld_materials 
     Loading Module Resource  floris_materials 
     Loading Resource  barrier_primitives 
     Loading Resource  simple_primitives 
     Loading Resource  helpers 
     Loading Module Resource  pop_ui 
     Loading Module Resource  pop_pictures 
     Loading Module Resource  wb_meshes_face_gen 
     Loading Resource  skeletons 
     Loading Resource  horse_skeleton 
     Loading Resource  ani_attacks 
     Loading Resource  ani_attacks_single 
     Loading Resource  ani_death 
     Loading Resource  ani_defends 
     Loading Resource  ani_equip_arms 
     Loading Resource  ani_horse_mounted 
     Loading Resource  ani_human_mounted 
     Loading Resource  ani_jump 
     Loading Resource  ani_kicks 
     Loading Resource  ani_lady_stand 
     Loading Resource  ani_lancer 
     Loading Resource  ani_man_cheer 
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     Loading Resource  ani_parry_attack 
     Loading Resource  ani_poses 
     Loading Resource  ani_run_forward_left_right 
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     Loading Resource  ani_stand_onhorse 
     Loading Resource  ani_stand_shopkeeper 
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     Loading Resource  ani_turn_man 
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     Loading Resource  ani_walk_backward 
     Loading Resource  ani_walk_lookingsides 
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     Loading Resource  uni_sideways 
     Loading Resource  uni_stances 
     Loading Resource  uni_strike 
     Loading Resource  uni_strikes3 
     Loading Resource  uni_throws 
     Loading Resource  grooming_horse 
     Loading Module Resource  pop_animations 
     Loading Module Resource  animations_crouching 
     Loading Module Resource  wb_map_icons 
     Loading Module Resource  pop_map_icons 
     Loading Resource  custom_banner 
     Loading Module Resource  std_banners 
     Loading Module Resource  std_banners_default 
     Loading Module Resource  std_flags_vertical 
     Loading Resource  object_bodies 
     Loading Module Resource  wb_body_meshes 
     Loading Module Resource  wb_object_meshes 
     Loading Resource  food 
     Loading Module Resource  wb_beards_hair 
     Loading Resource  raw_materials 
     Loading Module Resource  wb_armors 
     Loading Module Resource  wb_helmets 
     Loading Module Resource  wb_boots 
     Loading Module Resource  wb_gloves 
     Loading Module Resource  wb_weapons 
     Loading Module Resource  wb_horses 
     Loading Resource  plant_meshes 
     Loading Resource  tree_e_meshes 
     Loading Resource  tree_f 
     Loading Resource  tree_meshes 
     Loading Resource  xtree_meshes 
     Loading Module Resource  wb_xtree_meshes_b 
     Loading Resource  xtree_meshes_c 
     Loading Resource  arabian_castle 
     Loading Resource  castle_a 
     Loading Resource  castle_b 
     Loading Resource  castle_c 
     Loading Resource  castle_d 
     Loading Resource  castle_e 
     Loading Resource  castle_f 
     Loading Resource  castle_g 
     Loading Module Resource  wb_empire_buildings 
     Loading Resource  castle_i 
     Loading Resource  snowy_castle 
     Loading Resource  arabian_props 
     Loading Resource  arabian_village 
     Loading Module Resource  wb_arena 
     Loading Resource  churches 
     Loading Resource  destroy 
     Loading Resource  doors 
     Loading Resource  dungeon 
     Loading Module Resource  wb_interiors_a 
     Loading Module Resource  wb_interiors_b 
     Loading Module Resource  wb_interiors_c 
     Loading Module Resource  wb_interiors_d 
     Loading Module Resource  wb_interiors_steppe 
     Loading Resource  prisons 
     Loading Resource  prisons_b 
     Loading Module Resource  wb_rock 
     Loading Resource  ship 
     Loading Resource  square_keep 
     Loading Resource  wall_meshes1 
     Loading Resource  workshops 
     Loading Resource  arabian_houses 
     Loading Resource  houses1 
     Loading Resource  stone_houses 
     Loading Module Resource  wb_town_houses 
     Loading Resource  town_houses_b 
     Loading Resource  town_houses_c 
     Loading Module Resource  wb_town_houses_d 
     Loading Resource  snowy_houses 
     Loading Resource  village_houses 
     Loading Resource  village_houses_a 
     Loading Resource  village_houses_b 
     Loading Resource  viking_houses 
     Loading Resource  steppe_fake_houses 
     Loading Resource  gatehouse 
     Loading Resource  fake_houses 
     Loading Module Resource  pop_grass_meshes 
     Loading Module Resource  pop_terrain_borders 
     Loading Module Resource  wb_particles 
     Loading Module Resource  pop_horses 
     Loading Module Resource  pop_women_armor 
     Loading Module Resource  pop_wolfbode 
     Loading Module Resource  pop_clothing 
     Loading Module Resource  pop_surcoats 
     Loading Module Resource  pop_shields 
     Loading Module Resource  pop_helmets 
     Loading Module Resource  pop_gauntlets 
     Loading Module Resource  pop_boots 
     Loading Module Resource  pop_weapons 
     Loading Module Resource  pop_weapons_ranged 
     Loading Module Resource  pop_random 
     Loading Module Resource  pop_ashenborn 
     Loading Module Resource  PegasusArmory_POP 
     Loading Module Resource  PegasusArmory_POP_helmmod 
     Loading Module Resource  PegasusArmory_POP_1 
     Loading Module Resource  wb_tableau_shields 
     Loading Module Resource  floris_weapons_ranged 
     Loading Module Resource  floris_skyboxes 
     Loading Module Resource  floris_cloths 
     Loading Module Resource  floris_dresses 
     Loading Module Resource  floris_map_icons 
     Loading Module Resource  floris_armors 
     Loading Module Resource  cwe_armors 
     Loading Module Resource  cwe_armors_arabic 
     Loading Module Resource  cwe_boots 
     Loading Module Resource  cwe_horses 
     Loading Module Resource  cwe_helmets 
     Loading Module Resource  cwe_weapons 
     Loading Module Resource  tld_weapons 
     Loading Module Resource  tld_hairs 
     Loading Module Resource  tld_elf_face_gen 
     Loading Module Resource  tld_gondor_buildings 
     Loading Module Resource  got_armors 
     Loading Module Resource  got_helmets 
     Loading Module Resource  snouz_contribution 
     Loading Module Resource  pop_dedal_tavern_anims 
     Loading Module Resource  count_of_flanders_osp 
     Loading Module Resource  fish&chip_items 
     Loading Module Resource  FLC_equipment 
     Loading Module Resource  pop_scenes 
     Loading Module Resource  pop_prisons 
     Loading Module Resource  wb_exteriors 
     Loading Module Resource  ACOK_props 
     Loading Module Resource  ACOK_dresses 
     Loading Module Resource  ACOK_other 
     Loading Module Resource  ACOK_carpets 
     
    } //Processing Ini File Finished
     Loading Music...
     Loading Textures...
     Finished Loading Textures...
     L8 Format is  supported
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested 
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
     loading time:  88326 
     Finished All...
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     568 parties added.
     launch complete.
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving options...  OK!

     
  8. flash1999
    flash1999
    • member
    • 0 kudos
    BRING THIS TO BANNERLORD PLS
    1. Serenity2022
      Serenity2022
      • member
      • 1 kudos
      But what would be the point of it? PoP changes the game so much, that it becomes more of a game of its own, rather than just a mod. It works well enough on Warband engine, and transferring it onto something else would be SO MUCH WORK YOU'D NEVER WANT TO DO.
    2. EmperorPHNX
      EmperorPHNX
      • member
      • 1 kudos
      Warband engine is ancient... Thats why people asking Bannerlord version... Thats ''what would be the point of it'' -_-
    3. Ethreon
      Ethreon
      • premium
      • 620 kudos
      And it's not going to happen anytime soon, if ever.
    4. Xythurr
      Xythurr
      • member
      • 2 kudos
      @Ethreon Are you one of the developers?
    5. ceruza43
      ceruza43
      • member
      • 0 kudos
      szia te is magyar vagy ?
  9. Alejoprime1997
    Alejoprime1997
    • member
    • 0 kudos
    Bring POP to Bannerlord, that will be epic.
  10. TemplarKnightACBR
    TemplarKnightACBR
    • member
    • 0 kudos
    can i modify the mod? to add another mod inside it? and if yes how do i do it?