Simply put this is the best mod for this game. There will never be anything like Pendor that perfectly straddles the added challenge, rewarding progression and low fantasy setting to add little more spice over any Native setting one may have come from. One of the best mods ever made and objectively better than the base game itself. Bonus points for being extensively tweakable by the user to make it even more catering to anyone's particular tastes.
i do have a little problem sometimes lords defeat an army with large persons and they add them to to their armies so that make the army very big like one of the lords have more then 1000 soldier
That's normal given the opportunity (but yes, any lord with more than 400 troops is uncommon). But it's part of the difficulty of Pendor. Eyegrim the Devourer runs around with 2000-3000 soldiers, given time. :D
From what i've read, that's just for the early access. Meaning not the full game, and if enough bugs are found the actual release could be further postponed. STILL HYPED THO.
Also, the current PoP will not (to my knowledge) be moving to Bannerlord. Instead we will be getting the sequel which was orignially planned for warband. Here are the deets ;) https://forums.taleworlds.com/index.php?topic=161489.0
Who knows? The amount of work to create a mod is huge, add the factor of a completely new game engine for Warband 2 ...
I think everything lies on the part of Taleworlds on how easy to mod Warband 2 will be? Warband is very easy to mod, people have reworked the game engine over years and have a solid grasp of what it can do.
Bannerlord is "being released" quite soon. But it's a complete mess, sadly. And they've dropped the hot potato for modders. They've really dropped the ball on thius, TW.
So I think there won't be a PoP for Bannerlord anytime soon...
This type of etensive mod would be very hard to make stable on the platform of Bannerlord.
But maybe they'll prove me wrong, release the mod and also make the base game more stable in the progress? *Not holding my breath*
It's probably best they don't. Need to wait for a less shitty foundation from which to build upon. Bannerlord was the biggest disappointment in modern gaming history for me.
Hey. great mod, but I'm getting some performance issues, in battles specifically, I get a lot of stuttering when there are more than 100 units total in a battle, below 100 units is fine but pass that it starts to stutter and lag, the fps get lower and lower the bigger the battle is, a full 500 units battle gets me down to 12 fps with a lot stuttering, and my PC is not bad really, i7 4770k + GTX 1660 ti + 16 GB ram and I can run Bannerlord at 1K unit battles no problem. So it's maybe a warband game engine issue but I thought you guys had a workaround that I can try for the bad performance or something, cause I really don't want 100 unit battles if theres another way to fix it.
My documents Mount and Blade Warband folder rgl config txt file open it and under the line render_buffer_size = set it to 512 and you will have less stuttering and can play with 250 battle size and enjoy a full potential of this wonderfull carnage type mod! so it must be like this render_buffer_size = 512 512 is new value.Save it and enjoy!
Is there a way to include the diplomacy cheat that lets you recruit all prisoners? Or anything that would change unrecruitable units? I really hate troops being unique to a minor faction and thus unrecruitable.
Troops cannot be recruited due to their level, has nothing to do with factions. There's a tweak on the mod's wiki you can use to change the max hiring level.
I am experiencing a problem during the quest ( Save Town from Bandits ). Every time I try to finish the quest in Emer or Walven < in the empire > it gives me a Script Error On OPCODE - can't find the party. Unfortunately I have tried recreating it and it happens sometimes yes sometimes no. Another error happened to me when I attacked the Fierdsvain as a mercenary for Sarleon and when I talked to King Ulric in the castle of Avendor another Script Error On OPCODE would come out. Unfortunately I have already deleted two 800+ day saves, i hope for a future update if possible!
} //Processing Ini File Finished Loading Music... Loading Textures... Finished Loading Textures... L8 Format is supported WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested Loading Module... Loading item kinds... Loading dialogs... Loading mission templates... Loading party templates... loading time: 88326 Finished All... Loading tracks load_map_data complete. Init_map complete. init_meta_mission complete. map mesh built. get_ideal_sun_color. get_ideal_fog_color. 568 parties added. launch complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
But what would be the point of it? PoP changes the game so much, that it becomes more of a game of its own, rather than just a mod. It works well enough on Warband engine, and transferring it onto something else would be SO MUCH WORK YOU'D NEVER WANT TO DO.
667 comments
sometimes lords defeat an army with large persons and they add them to to their armies
so that make the army very big
like one of the lords have more then 1000 soldier
From what i've read, that's just for the early access. Meaning not the full game, and if enough bugs are found the actual release could be further postponed. STILL HYPED THO.
Also, the current PoP will not (to my knowledge) be moving to Bannerlord. Instead we will be getting the sequel which was orignially planned for warband. Here are the deets ;) https://forums.taleworlds.com/index.php?topic=161489.0
As Always, Have a Nice Day :)
I think everything lies on the part of Taleworlds on how easy to mod Warband 2 will be? Warband is very easy to mod, people have reworked the game engine over years and have a solid grasp of what it can do.
So I think there won't be a PoP for Bannerlord anytime soon...
This type of etensive mod would be very hard to make stable on the platform of Bannerlord.
But maybe they'll prove me wrong, release the mod and also make the base game more stable in the progress?
*Not holding my breath*
render_buffer_size = 512 512 is new value.Save it and enjoy!
My rlg_log.txt if it can help -
Version: 1.174
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD Athlon(tm) X4 870K Quad Core Processor (AuthenticAMD)
- L1 cache size: 16K
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
- Number of CPUs: 4 ( Speed: ~3893MHz / ~3893MHz / ~3893MHz / ~3893MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1050
- Texture Memory: 4095 ( Available Texture Memory: 4072 )
Processing Ini File {
Module_name = Prophesy_of_Pendor
Num Hints = 12
Setting Map Min X = -110.000000
Setting Map Max X = 115.000000
Setting Map Min Y = -140.282852
Setting Map Max Y = 100.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 20
Setting Skill Leadership Bonus = 20
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.500000
Setting hero_xp_multiplier = 1.500000
Setting regulars_xp_multiplier = 1.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.900000
Setting armor_soak_factor_against_pierce = 0.750000
Setting armor_soak_factor_against_blunt = 0.700000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.800000
Setting armor_reduction_factor_against_blunt = 0.700000
Setting horse_charge_damage_multiplier = 3.500000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.200000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource shaders
Loading Module Resource wb_textures_face_gen
Loading Module Resource wb_textures
Loading Module Resource tld_textures
Loading Module Resource cwe_textures
Loading Module Resource pop_textures
Loading Module Resource floris_textures
Loading Module Resource wb_materials_face_gen
Loading Module Resource wb_materials
Loading Module Resource pop_materials
Loading Module Resource cwe_materials
Loading Module Resource tld_materials
Loading Module Resource floris_materials
Loading Resource barrier_primitives
Loading Resource simple_primitives
Loading Resource helpers
Loading Module Resource pop_ui
Loading Module Resource pop_pictures
Loading Module Resource wb_meshes_face_gen
Loading Resource skeletons
Loading Resource horse_skeleton
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_horse_mounted
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_strikes3
Loading Resource uni_throws
Loading Resource grooming_horse
Loading Module Resource pop_animations
Loading Module Resource animations_crouching
Loading Module Resource wb_map_icons
Loading Module Resource pop_map_icons
Loading Resource custom_banner
Loading Module Resource std_banners
Loading Module Resource std_banners_default
Loading Module Resource std_flags_vertical
Loading Resource object_bodies
Loading Module Resource wb_body_meshes
Loading Module Resource wb_object_meshes
Loading Resource food
Loading Module Resource wb_beards_hair
Loading Resource raw_materials
Loading Module Resource wb_armors
Loading Module Resource wb_helmets
Loading Module Resource wb_boots
Loading Module Resource wb_gloves
Loading Module Resource wb_weapons
Loading Module Resource wb_horses
Loading Resource plant_meshes
Loading Resource tree_e_meshes
Loading Resource tree_f
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Module Resource wb_xtree_meshes_b
Loading Resource xtree_meshes_c
Loading Resource arabian_castle
Loading Resource castle_a
Loading Resource castle_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Module Resource wb_empire_buildings
Loading Resource castle_i
Loading Resource snowy_castle
Loading Resource arabian_props
Loading Resource arabian_village
Loading Module Resource wb_arena
Loading Resource churches
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Module Resource wb_interiors_a
Loading Module Resource wb_interiors_b
Loading Module Resource wb_interiors_c
Loading Module Resource wb_interiors_d
Loading Module Resource wb_interiors_steppe
Loading Resource prisons
Loading Resource prisons_b
Loading Module Resource wb_rock
Loading Resource ship
Loading Resource square_keep
Loading Resource wall_meshes1
Loading Resource workshops
Loading Resource arabian_houses
Loading Resource houses1
Loading Resource stone_houses
Loading Module Resource wb_town_houses
Loading Resource town_houses_b
Loading Resource town_houses_c
Loading Module Resource wb_town_houses_d
Loading Resource snowy_houses
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource viking_houses
Loading Resource steppe_fake_houses
Loading Resource gatehouse
Loading Resource fake_houses
Loading Module Resource pop_grass_meshes
Loading Module Resource pop_terrain_borders
Loading Module Resource wb_particles
Loading Module Resource pop_horses
Loading Module Resource pop_women_armor
Loading Module Resource pop_wolfbode
Loading Module Resource pop_clothing
Loading Module Resource pop_surcoats
Loading Module Resource pop_shields
Loading Module Resource pop_helmets
Loading Module Resource pop_gauntlets
Loading Module Resource pop_boots
Loading Module Resource pop_weapons
Loading Module Resource pop_weapons_ranged
Loading Module Resource pop_random
Loading Module Resource pop_ashenborn
Loading Module Resource PegasusArmory_POP
Loading Module Resource PegasusArmory_POP_helmmod
Loading Module Resource PegasusArmory_POP_1
Loading Module Resource wb_tableau_shields
Loading Module Resource floris_weapons_ranged
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Loading Module Resource floris_cloths
Loading Module Resource floris_dresses
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Loading Module Resource floris_armors
Loading Module Resource cwe_armors
Loading Module Resource cwe_armors_arabic
Loading Module Resource cwe_boots
Loading Module Resource cwe_horses
Loading Module Resource cwe_helmets
Loading Module Resource cwe_weapons
Loading Module Resource tld_weapons
Loading Module Resource tld_hairs
Loading Module Resource tld_elf_face_gen
Loading Module Resource tld_gondor_buildings
Loading Module Resource got_armors
Loading Module Resource got_helmets
Loading Module Resource snouz_contribution
Loading Module Resource pop_dedal_tavern_anims
Loading Module Resource count_of_flanders_osp
Loading Module Resource fish&chip_items
Loading Module Resource FLC_equipment
Loading Module Resource pop_scenes
Loading Module Resource pop_prisons
Loading Module Resource wb_exteriors
Loading Module Resource ACOK_props
Loading Module Resource ACOK_dresses
Loading Module Resource ACOK_other
Loading Module Resource ACOK_carpets
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 88326
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
568 parties added.
launch complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving options... OK!