Mount & Blade: Warband

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Kea Black

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Kea Black

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About this mod

Name: IN-Warband
Tags: Videogames, PC, Mod, Mount&Blade Warband
Version: 0.1.2 alpha 3
Release date: 20-01-2012
Author: Kea Black
Languages: English

Description:
IN-Warband is is a mod that adds some new functionalities and change some of the pre-existent ones
It doesn't have a different settings, a

Permissions and credits
Name: IN-Warband
Tags: Videogames, PC, Mod, Mount&Blade Warband
Version: 0.1.2 alpha 3
Release date: 20-01-2012
Author: Kea Black
Languages: English

Description:
IN-Warband is is a mod that adds some new functionalities and change some of the pre-existent ones
It doesn't have a different settings, and doesn't change factions nor it add new ones

setup:
first extract the content of this archive in the Modules subfolder of the Warband installation folder
then select the module IN-Warband from the game launcher

Features:

. Aristocracy
Some fixes and adds on the nobles interactions

. Better Tournaments Kit [BTK]
Added 2 new tournament disciplines, a 1vs1 open only for the nobles and/or famous warriors, and an archery competition, changed the bet sistem, and allowed higher bets (up to 500denars)


. Economy (Customizable)
You can now set a different tax rate for your fiefs, and can receive taxes from your nobles if you are a king, tax rates affect relationship between you and your fiefs/lords
You can also receive rents from unassigned fiefs of your personal kingdom, but be warned that they will count on tax inefficiency too
The "Trade" skill is now called "Economics", and have influence on the tax inefficience system and on the fiefs rents
Nota: Lords tax suggested by mardadamo (TaleWorlds forum)

. Give Me Prisoners [GMP] (Optional)
It is possible to force enemy lords to free their prisoners, with the ability to hire the freed prisoners or let them go
Note: suggested from mardadamo (TaleWorlds forum), who has written the dialogs.

. Looted Villages Kit [LVK] (Optional)
It is possible to help a village recover from a raid, speeding up the process and gaining relation with the village and its lord

. Party Rations Kit [PRK] (Customizable)
Every 24 hours the food will be distributed among the party, you can choose how much food to give to your troops and how much to you and your companions, your choices affect the party morale, you can also choose to distribute drinks amongs you troops, giving them a morale boost (drinks will be distributed only if you are camping at the food distribution trigger)
Perishable foods will be prioritized during the distribution. During sieges or camping your troops will automatically collect a variable amount of food from nearby sources

. Party Size and Morale [PSM]
Changes to morale system and to party size calculations, to allow the player to hire more men, the calculations take on count you social status (freeman, mercenary, noble, king)
It is now needed for the party to rest once a while, to not let the troops to loose morale for being forced to march for days without a rest

. Regroup Food Script [RFS] (Optional)
This script take used items of foods of the same type and merge them, to free up most inventory slot as possible.

. Right To Rule [RTR]
Add right to rule when the player achieve some results:
- you as the king of your faction and successfully defend a village from raid
- you as the king of your faction and defeat another king and his party

. Troop Recruit Settings [TRS] (Customizable)
Give you the power to choose the culture (aka trooptrees) of the village volunteers:
- original faction of the village
- actual faction of the village
- faction of the village's lord (if there is a lord)
You can also choose the culture of your own kingdom (camp -> management)

Tweaks:
- "Speak with guild master/village elder" options added to the centers menu (the guild master is in the market sub-menu)
- Tweaked construction time for improvements and siege equipments
- It is now possible to have 10 prisoner for every prisoner management point
- cattle will follow you instead of run away from you
- Rigth to Rule is now visible in the report screen (not only in the character report)
- Swtched starting positions when you defend a village from a raid
- It is possible to open the inventory in sieges and village defenses/raids, without the use of baggages
- Access to the variuos menus (log, party, inventory, ecc.) when besieging a catle/town
- Lesser modification to the outlaws trooptrees
- Changed the calculations for the mercenary contract wages, taking count of some players skills (like leadership)
- Village defenses will give the player loot and prisoners
- ecc.

External Resources:
- Recruiter Kit - by hessuu (TaleWorlds forum)
- Factions Relations Presentation - by jrider (TaleWorlds forum)
- Duel Kit - by MartinF (TaleWorlds forum)
- Faction Arms Coloured - by monnikje (TaleWorlds forum) - Coloured versions of the kingdom's Arms
- Historic Castles Project - The British Isles 1.2 - by Adorno (TaleWorlds forum) - Alternative scenery for some castles

Credits:
- mardadamo, Coral, Gaxleep, Jostino, Sir Icorda, CinuzIta, Sir Ragnar and all the users of the italian section in the Taleworlds forum
- adorno (TaleWorlds forum)
- monnikje (TaleWorlds forum)
- hessu (TaleWorlds forum)
- MartinF (TaleWorlds forum)
- TheMageLord and the other txt tweakers/modders of the community (TaleWorlds forum)