Mount & Blade: Warband

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Nijis

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About this mod

A series of multiplayer scenarios that I hope are also fun to play single-player. I hope to turn this into a mini-MMORPG, similar to cRPG and Nord Invasion, where players' hard-won gold and renown can be accumulated between games.



Includes module files.

v 0.120 Adds two new game modes: Field Battle and Livestock Ra

Permissions and credits
A series of multiplayer scenarios that I hope are also fun to play single-player. I hope to turn this into a mini-MMORPG, similar to cRPG and Nord Invasion, where players' hard-won gold and renown can be accumulated between games.



Includes module files.

v 0.120 Adds two new game modes: Field Battle and Livestock Raid
v 0.114 See note
v 0.111 hopefully fixes bug that prevented player joining MP from spawning with horse
v 0.11 adds new start-up screens, new map, config files, the module system. Tweaks desert map and AI. Allows map selection in AI panel. Adds separate team scores.
v 0.101 removes message spam, hopefully prevents MP crashing


Thanks to Barny and CoR, there is a public server: CoR_Camel_Riders. As of 0.11 you DO NOT need to rename the mod file to Caravan to join.



CARAVAN RAIDERS:

Two rival caravan routes run along the two sides of the map. To make money, escort the caravan camels safely to their destination, or attack the other side's caravans and loot them.

As if 0.11, you should be able to select map and factions from the Host admin.

If you try to do anything other than multiplayer, it probably won't work, because I removed all the scenes but one to make this an easy upload.


One caravan route runs along the river, between the two villages. The other runs from the desert spawn point, through a cleft in the hills, to a dry river valley. The two ends of the valley route are marked by villages. The two ends of the river route are marked by small oases.

It takes a little while for the bot raiders to get to the other side of the map. Give the game a minute or so to get started in earnest.

To raid caravans, kill the camel riders. The cargo of the caravan will then spawn. Hit "f" to collect it, at which point you as a looter will gain a 40% share, and the one who killed the rider will gain a 60% share. The cargo will eventually go away.

To make money from escorting, stay on your own side of the map. You will gain a bounty for each raider you kill, plus extra bounty when a caravan reaches its destination. The more players join the other side, the more money you make by escorting caravans on your side.

If you want to heal, go stand in front of the carpets, laid out with water, that also marks the cavarans' destination point.

Your score is the amount of money you earn. If you buy equipment, you lose money, but not your score.

Team scores are separately tabulated: one for each enemy slain, 10 for each caravan which successfully reaches the other side of the map.

In order to keep the desert from filling up with lost bots, the game removes guards who have lost their caravans, or raiders who have lost their mounts. Normally this shouldn't happen in the middle of a fight, but if you see someone disappear, this is probably what's going on.



LIVESTOCK RAIDERS

Two rival clans live in neighboring river valleys, split by moors. Raid the other clan's livestock corrals in the corner villages, and defend your own. Livestock will cross the map on their own, but can be recaptured easily. Capture livestock by moving close to them. Smoke indicates a village under attack.

The score: Top score is each team's number of kills. Bottom score is the score derived from livestock ownership, with the total number of livestock/livestock in corral indicated in parentheses.


FIELD BATTLE

Control a squad of light infantry or cavalry, fighting between two formations of spearmen. Disrupt the enemy's spear formation to goad them into attacking.

The score: Measures the morale of each team's spear formation. Red is aggression, blue is discipline, yellow is fear. When aggression exceeds discipline, troops will break formation and the formation itself will begin to advance. When fear exceeds discipline, troops will start to run away.


Thanks to Belendor Torheal Artendor for the new logo and opening screen
Credit to Lucke189 for the Realistic Colors mod
Credit to Idibil for allowing me to use Brytenwalda animals
Credit to Fredelios for the goats
Credit to Pino for his Sarranid and other armors
Credit to Varkhash for his camels.
Credit to Narf for his Rus armor


All art is from the Wikimedia commons.