Mount & Blade: Warband

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Nijis

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This is not a fully playable mod. This is mostly of interest to those who want to see some of the potentials of the module system, particularly with regard to world map AI. Half-completed overhaul of the world-map AI and economic systems, with a new setting based on the Indian Ocean and Silk Road in the 13th century. Empires, city-states, nomad

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This is not a fully playable mod. This is mostly of interest to those who want to see some of the potentials of the module system, particularly with regard to world map AI.

Half-completed overhaul of the world-map AI and economic systems, with a new setting based on the Indian Ocean and Silk Road in the 13th century. Empires, city-states, nomad encampments, hill tribes, and merchant houses clash over the control of trade routes. Look at party and city notes to get a sense of what is going on. Among other features, an advanced trading AI moves goods on-map, so good availability is not handled abstractly through prices.