Singleplayer campaign, full conversion of troops, troop trees, companions , graphics, music, items, nations and a lot of other stuff. Mod for warband latest version 1.134. Unpack into /modules
You can buy mercenary items in town, this stuff is of excellent quality....and unfortunately price. Sell prisoners, loot and collect taxes
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Singleplayer campaign, full conversion of troops, troop trees, companions , graphics, music, items, nations and a lot of other stuff. Mod for warband latest version 1.134. Unpack into <warband folder>/modules<br><br>You can buy mercenary items in town, this stuff is of excellent quality....and unfortunately price. Sell prisoners, loot and collect taxes.<br><br>Create a nation as soon as possible, rule the land by defeating all other nations kings, sending out just one companion gives you 99 right to rule. menus for innkeeper/village elder/guildmaster activated, battle continuation after death is activated. <br><br>No fleeing, all fight to the end, all or nothing. Always all troops in the field.<br><br>Mercenarys :<br>footsoldiers for hire in different quality, but all of them are far beyond basic nations troops. expensive and rare but very good.<br><br>Neanderthal :<br>never underestimate the power of the cave. decent infantry, mammoth and rhino-riders plus stonethrowers and cave bezerkers.<br><br>Roman Empire :<br>fierce heavy armored legions. average cavalry, no archers but they can throw pilums<br><br>Gaul Tribes :<br>good infantry, average cavalry and very good archers.<br><br>German Tribes :<br>superb infantry, op cavalry and deadly crossbowmen<br><br>Viking Landing Zone :<br>no cavalry, no archers but throwing spears, solid infantry plus bear shamans, who can turn into mystic invincible(more or less) wenduls and grendels<br><br>Gladiators :<br>escaped roman slaves, certainly the most skilled footsoldiers of all. very solid armor and helmets, no cavalry, no archers but spearthrowers.</warband>