Mount & Blade: Warband

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Rannepear

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About this mod

First off, I'm EXTREMELY new to Warband, and even more new to Scene making. I do have previous experience with other world editing tools, though. Now, that doesn't mean I'm saying I made a piece of crap Scene. I actually think it's pretty good (of course I do).

Anyways, Lost Fortress. It's incredibly simple and balanced (in theory).

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First off, I'm EXTREMELY new to Warband, and even more new to Scene making. I do have previous experience with other world editing tools, though. Now, that doesn't mean I'm saying I made a piece of crap Scene. I actually think it's pretty good (of course I do).

Anyways, Lost Fortress. It's incredibly simple and balanced (in theory).

(Note, while actual layout and basic look of map is still the same, updates have changed a few things you might see in the picture, nothing drastic though.)
Spoiler:  
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-Red: Boundaries
-Black: Spawn zones
-Yellow: Ideal Cavalry path
-Purple: Small hill and the ideal archer zone. Likely the second area the final melee battles will take place.
-Blue: Dense forest. Protection against archers and cavalry, and fantastic for the main melee battle of a match.

Each location is balanced out by another. If you chose cavalry, you will be able to enjoy all the cav-madness that comes with that in a large open runway. Players vulnerable to cavalry will have the option to take the hill-top (which has a tower on it), or take cover in the forest; both offer protection from the madness. Players aiming to avoid incoming projectiles will fare well in the forest, as it is dense in trees and foliage. Most players will appreciate simplicity and the melee friendly outcome of the finale of the matches that could be played here, while archers and horsemen can still get their kicks as well.


Hill tower from forest edge


Team 1 spawn from Forest edge


Forest/Hill tower from Team 1 spawn.


Team 1 spawn/Forest from Hill


Hill and Forest from Team 2 spawn.


I started off just fucking around, but all in all I think I did pretty good. Especially for my first time using the Warband world edit tools (which suck). Please download and give me feedback, or if I royally screwed something up...lemme know. Thanks!

-Rannepear.



Updated 5/4/11
*v1.1
Changes:
-Aesthetic changes (removal of "blood", addition of paths, etc.)
-Mechanic changes (addressed concerns about players being able to camp on rooftops back in spawns by not completely blocking off villages, but blocking access to their rooftops and ideal camping locations)
-Reduction and substitution of foliage props around edge

Updated 5/5/11
*v1.1.1
Changes:
Further reduction of aesthetic foliage
Replaced "scenes.txt" with a module version ("module_scenes").