Here's a forest map i made for battle. Spawn locations are timed so that both teams can get to the focal point of the map at the same time. Slopes are gentle enough to allow for fast paced cavalry action around the area while buildings and trees lend enough cover for infantry to battle without being food for cavalry. Fences are just high enough to
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Here's a forest map i made for battle. Spawn locations are timed so that both teams can get to the focal point of the map at the same time. Slopes are gentle enough to allow for fast paced cavalry action around the area while buildings and trees lend enough cover for infantry to battle without being food for cavalry. Fences are just high enough to prevent shooting over them. In cRPG you can easily climb over with ladders.
Focal point is the small lookout post with twin towers overlooking the valley.
There's a doorway on both sides of the fence, giving equal access to the towers by both teams. Towers are connected with a rope bridge.
The line of fire for archers at the top of the towers is mostl limited to the inside area of the fence, that keeps the area more vulnerable to archers, while the outside is more dangerous because of cavalry.
Team one side of the fence:
Team two side:
There are some ruins in the valley below.
I'd love to hear feedback on this, even if you hate it, just tell me why. I heard some people have cpu problems in forested maps, which i didn't realise while making this. I myself usually have fps problems in big castle/city maps, not forests.