Mount & Blade: Warband

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indigocylinder

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About this mod

All maps are designed for battle-mode, with spawn points enabled for deathmatch also.

About update 6.1. While testing I discovered that somehow the entry points for team 1 weren't working on three of the maps. I don't know if I accidentally uploaded old versions of the maps or if I just forgot to rename the entry points. Either wa

Permissions and credits
All maps are designed for battle-mode, with spawn points enabled for deathmatch also.

About update 6.1. While testing I discovered that somehow the entry points for team 1 weren't working on three of the maps. I don't know if I accidentally uploaded old versions of the maps or if I just forgot to rename the entry points. Either way, it's fixed now, and Boulevard, Cradle and Frontier should now work as intended.

Sandcastle is a desert town map with three paths between the two teams, and a small plaza in the middle.
Updated in 3.0: several changes, mostly aesthetic.

Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/sandcastle.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/sandcastle-overview.jpg

Next is Boulevard. A swadian city with a central elevated highway in between the winding streets.
Updated in 3.2: The map has been made smaller, and refocused so that several of the side-streets become tactically plausible as pathways.
Updated in 6.1: Spawn points have been fixed.

Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/boulevard.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/boulevard-overview.jpg

The third map is Frontier. This is a more open map, set on farmland bordered by a river and various forests. Cavalry and archers should have a good time of it, but there is cover for infantry if they can get to it.
Updated in 3.1: The central field now contains several more focus locations that should keep things interesting and even up the balance between play-styles. The outpost has been moved closer to the main road.
Updated in 3.2: The map now contains about half as many trees as it did previously.
Updated in 4.0: The small hill under the outpost has been made more prominent.
Updated in 6.1: Spawn points have been fixed.

Screenshot (4.0): http://i1119.photobucket.com/albums/k624/indigocylinder/frontier.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/frontier-overview.jpg

Next is Cradle. This map contains a small town next to a mountain lake. There are multiple paths of attack for both teams through the streets, via the forest or along the shoreline.
Updated in 6.1: Spawn points have been fixed.

Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/cradle.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/cradle-overview.jpg

Then there is Hillside. This is an open map containing a relatively gently sloped hill with a path curving around the side.

Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/hillside.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/hillside-overview.jpg

Finally, Dryport. This is a seaside town with pathways through the streets, as well as ladder access to the central rooftops.
Updated in 6.01: Moved a ladder so that no team has an advantage in getting to the rooftops.

Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/dryport.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/dryport-overview.jpg

Feel free to edit my maps or use them however you want. I don't even care if you don't give credit.

If you don't know how to load up custom maps on your server, check out the guide included with Otreum's Map Pack download here.