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zelig

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Zelig's Version of Wheel of Time Mod module files of my version of Wheel of Time Mod (inspired by Feral's Shadow Rising Mod) Its alfa version... for Warband 1.113 Based on module files of Magic Mod: Curtain of Fire and Native(warband) mod, Deathrun's exploding arrows item script What is implemented: -flame arrow -teleport(on battlefield

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Zelig's Version of Wheel of Time Mod
module files of my version of Wheel of Time Mod (inspired by Feral's Shadow Rising Mod)
Its alfa version...
for Warband 1.113

Based on module files of Magic Mod: Curtain of Fire and Native(warband) mod,
Deathrun's exploding arrows item script

What is implemented:
-flame arrow
-teleport(on battlefield)
-heal
-conjuration of troops
-conjuration of horse?(don't know if will need last one)
-ashaman troops tree
-using chanelling connection as sword
-one chanelling tool
-choosing weave to cast by pressing z for main player


what will be soon:
-fatique of One Power
-refilling sedai ammo by the level of fatique
-script for npc troops for channeling weaves with restrictions by mastercy of channeling

for far future:
-aes sedai tree(with ajahs)
-complicating of ashaman tree(with ashamans connected to aes sedai)
-quest line
-map
-gentling system(who's more stronger)
-power shields(that would used against one power)
-teleporting between cities
-shine when using channeling to the Source

You can try all that already implemented in custom battle with Braganca
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