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  • Redone and Finished Mod Available

    Hello, people of Nexus,
    If you are following this mod, I want you to know that there is a similar mod, which is the finished project of which this is the first step. The mod is called Diversity, and it is more balanced and less buggy. If you are following this mod, thank you, and kuddos.
    Scott (SirVilder)...

  • Developer Blog: The Road to 1.20

    Hello everyone!

    I wanted to make a few announcements regarding 1.20. The first one, is that I am changing how nightly builds work slightly. No texture mod will be added until the end of the development cycle. This is so as to support people running the public version of 1.10 throughout development, until the end of development. This means you can install Python 2.7. Drag and drop the source code from Github to your 1.10 module folder,  and press "compile", and have the latest development features, and I will publish on Github when the end of the development cycle is nearing, and when textures mods, and other mods relating to assets will start being added. (Meaning that you will no longer be able to just compile the latest development version without the developer betas.)

  • Sevenheart Devblog 1 - Events system

    Posted by EfeKaracar on May 12th, 2018

    Welcome to the first of our dev-blogs we will be sharing on a regular basis. Well, there is so much to talk about and it is our only first blog. We want to showcase lots of features and ideas that sit on our brainstorming list waiting their "turn" to be implemented. We are really excited to take new next steps to bring you a truly unique RPG of its own mood and design.

    Thank you!
    So - let's talk about a couple of important things. We do really appreciate the community over all around in our media appearences, we could get a few exposures already in a matter of weeks. We are specially delighted to see our discord community growing with more people, activity and eager to play the next versio...

  • Here is the first of the video blog series we will be releasing. First video is about the new fighting AI we created.

    Hey everyone,

    Hope you enjoy the first release. We are working towards fixing bugs, finishing the completed features in detail (ones that are listed in public only!) and trying to keep you updated as often as possible.

    So, this is the first of videos that will come. Those who were following Vyrn in the past may find this video familiar, as we are using the code from that project to bring a truly devastating enemy to fight. You will encounter many different foes as you progress throughout the game, some new some native.

    So - about AI. There are two types of AI in project at the moment, one we coded back in Vyrn and one is Oliveran's AI. We used VyrnAI for mostly in 1v1 situations as that AI was coded with that in mind - make your duels an experience to re...

  • No more world map delays


    So - It has been a few days of constant bug-hunting, feature improvement and community management. We actually have a sweet community already in discord channel if you want to stop by, where we are in constant chit-chat.

    So ahm, I know there was many frustration for the HUGE delay issue upon switching back to world map from party menus. So solution is to play the game without "realistic saving". Saving the game at the moment takes times, so that is why we integrated an autosaving feature by pressing "ENTER" on world map.

    Choose the "Allow me to quit without saving" to remove the world map lag then use autosaving we implemented. (Key "ENTER)

    So - ahm, that is about it. Thanks a lot for the support, feed...

  • NordInvasion 1.8.3

    In this update we are taking massive steps to improve the NI economy and trading experience, adding many quality of life features, and preparing for future updates.

    First off, the loot system has been completely remade.  The new system has a significantly more even distribution and does not nerf the experience or loot chance of smaller teams; having fewer bots already does this sufficiently.  In the new system, your individual loot rate will be the same for every bot of each type you kill: the size of your team, number of people alive, and other factors will not change the chance of you looting.  Having more people on your team will only increase your chance of getting loot by increasing the number of bots per wave.  This new system will also give you far more loot per run,...


    We need help. we will have so many new things, including Changed TLD factions (with new Armour and weapons) and we plan to add the west of Middle Earth including Shire, Lindon Elves, Rivendell and also many others. 
    We need 2d artist, 3d artist, coders (or someone who can work with Module System) and scene creators. If anyone can help , please PM me  ...

  • cRPG -Discord

    A cRPG Discord has been set up for all things cRPG. Specific to this recent patch join the cRPG Discord to reach Uther the head EU admin to apply for Free Respecs and Heirloom Exchanges! The discord also has a variety of other uses, among them:

    Announcements Channel - Receive announcements about the mod directly from the Dev Team.
    General Chat - Discuss all things cRPG with the community.
    Bug Report Channel - Aid in the production of cRPG by reporting bugs to the Dev Team.
    cRPG Bot Channel - Get updates on server population directly from the cRPG Bot.
    Balance Channel - Discuss possible balance changes in coming patches to the game.
    cRPG Revival Channel - Discuss the current ongoing revival of cRPG - Interested in contributing join the...

  • Mod Credits

    Here I'll credit all the lovely creative minds that allowed me to use their resources during the production of Conquerors of Coultchorn. Without them, this mod wouldn't have gotten far in development at all.


    Tocan's Calradia
    -malik faris
    -lord samuel
    -sir kornin
    -diplomacy, freelancer, floris + native expansion mod team
    Crusader's Way to Expiation OSP - Crusaders Way to Expiation Team

  • The mod

    The main mod, check it here 

    The Red Wars, Calradia 1923...

  • War of 1812 Mod is Now on the Nexus

    That's right after a long while to upload the War of 1812 mod for Napoleonic Wars is now on the Nexus! Page is heavily work in progress. No, this is not a April Fools Day joke....

  • Traditional Horses for Mount & Blade Warband.... Part 1

    Part 1

    There are 6 unique kindoms in Calradia, that should have their own culture, weapons, clothing and... horses.

    When you go to the stables in a town to buy a new horse you sure don´t want to see the same type of horse in the steppe of Khagan Khergit than you see in the viking like kingdom of Nords.

    This mod project aims for a more immersive feeling when it comes to the horses.
    It will add unique, "traditional" type of horses that only belong to one of the kindoms and fit into the respective cultures.

    The mod will come in 4 parts:
    - Charger
    - Warhorses
    - Hunting horses
    - Normal horses


  • What next?

    So this is my question : what next? I do not intend to let you down or to do only to my liking, so? pls make suggestions! example: this mod is too hard for my PC in v3 so i'm stuck in v1.24, could you make an other one. I think this color is unreal, why not changing it to a more darker one or vice versa. You know, suggestions... or adding a particular thing to a new version, or even in game bug report. I, do not read minds, i cannot enhance the mod without the your opinion, thank you for your time and for making this possible....

  • Brytenwalda Novella ready for standalone download

    As many fans have asked us, we released the Brytenwalda Novella as standalone download.

    You can get it for free here:





    1. -New system of character creation.
    2. -New quests
    3. -Height system: 4 heights for men, 3 for women, and 1 for childs
    4. -Cultural stores - depending on the culture you visit you will find different products in the stores.
    5. -Improved faces for NPCs and, new faces for women, men, and especially, new face for picts! Too, unique faces for each lord in game (some historical).
    6. -Talk to village elder and Guild Master in menu.
    7. -Totally new troop tree, bandits and mercenaries. See troop tree in game - (see: camp menu > take an action > Troop tree).
    8. -Extra renown (and items) for winning the tournament.
    9. -Make people love you, hate you, or ...

  • UPDATE 07/17/2012: "Modding Quietly"

    Oh my goodness, I can't believe it is already past the middle of June. I'm currently on a slow modding roll but I've stayed away from heavy duty coding until I'm how I exactly want the economy to work. Most of my time has went into Medieval research the past few months. I've watched documentaries, read books, read articles, read reports, and even played games dealing with the Medieval period. At the end of it all I still find myself a bit frustrated of it all and not too sure how I want to proceed when it comes to converting real life mechanics and translating it to game play.

    Warband, is the medieval period on acid & speed in terms of pacing. What should take years in real life only takes days to do in Warband. Situations like castle sieges are a good exam...

  • Guide to New Way Recruitment Works

    In Blue Blood, there is no such thing as recruitment. It is now impossible to go to a village and "recruit volunteers", it doesn't matter if youre a peasant, a vassal, a king, if you own the village or not, it's just not possible.

    In order to be able to get troops, you must own a fief, be it a village, castle or town doesn't matter. Then you must raise the levy available in this fief, either by yourself, or by having a knight in your service do it (more on this later). When you raise the levy in your fief, all the troops available will join you for a maximum of 3 weeks before returning to their home. There is no stopping this - once the three weeks have passed the troops will return home, and you will not be able to summon them again for another 3 weeks. It is poss...