Mass Effect Legendary Edition
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Flambingo

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Flambingo

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About this mod

A class with all the exclusive powers of the other classes in a single kit. And two passives. Cerberus made you a god.

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This wouldn't have been possible without Swaggar's Create-A-Class Tutorial.


This is Taskmaster. A class that can do what every class does individually. Replaces Soldier.

Incompatible with other mods that modify Soldier. This includes Three-Stage Melee,
unfortunately.


The description reads like this:

Versatile war machines capable of an endless array of differing skills. Jacks of every trade.

Power Training: Adrenaline Rush, Singularity, Biotic Charge, Combat Drone, Tech Armor, Tactical Cloak  
Weapon Training: Assault Rifle, Shotgun, Sniper Rifle, Heavy Pistol, Submachine Gun
Ammo Training: Disruptor

Taskmasters are apex predators. The absolute peak of prowess.

Why? Why not?

Fair warning. Obviously, the game never expects you to use these powers together, or while they're equipped on Soldier. Doing so can cause some minor visual weirdness. Known examples are Biotic Charge having a slight animation delay in ME2, and Tactical Cloak not actually cloaking Shepard in ME3 while Tech Armor's up. Everything works, it just looks weird sometimes. Shouldn't ruin your experience, though.

There's currently no room for Bonus Powers for ME2.

The ME3 version of Taskmaster doesn't have Combat Drone or Sentry Turret like I intended it to have. This is due to a technical limitation. For some reason, adding those powers to any other class causes errors and crashes the game on load. I probably could've gotten around this by using Engineer as the base, but I didn't want to. This leaves room for a Bonus Power, though. That's nice.

There's also only two passives instead of three because every class-specific passive in ME3 shares a numerical value, and thus cannot be stacked. They overwrite each other.

Oh and uh, Tactical Cloak *works* but isn't visually apparent when Tech Armor's on in ME3, unlike ME2. Dunno why. You hear the sound and get the buff, but Shepard doesn't turn invisible.


Definitely recommend using this one on Insanity. It's busted, but mindlessly fun. I'm not sure if the save editor can yeet squadmates out of your party at any time, but definitely try that too.

Also recommend Removed Shared Cooldown. Allows you to go nuts and stack powers together. (This mod seems to have been yoinked off the Nexus, which SUCKS.)


Install with ME3Tweaks.