Mass Effect Legendary Edition

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TheShadowHawk

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TheShadowHawk

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About this mod

More martial versions of character classes Adept, Engineer, and Vanguard.

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More martial versions of the standard character classes. [v1.2.1 fixes an issue with the new ME3 Engineer class]

This consists of three classes each for ME2 and ME3, which along with my prior set covers my take on each of the six available classic ME classes.

Classes give greater weapons options via all being able to use assault rifles in ME2 and with class specific passives now granting greater weight capacity bonuses for less power cooldown penalty in ME3. ("Every soldier gets rifle training in boot camp in *my* beloved Systems Alliance Military! Now drop and give me twenty!")


Adept Commando

Adept Commandos are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they can defeat nearly any enemy without firing a shot, they match up against any elite warriors known in deadliness with rifle or submachine gun.

ME2 Powers:
Singularity
Pull
Warp
Throw

Warp Ammo [Enhanced]


ME3 Powers:
Singularity
Pull
Warp
Throw
Cluster Grenade

Warp Ammo



Ordnance Engineer


Ordnance Engineers are munitions specialists, often outnumbered but rarely outgunned, capable of routinely overwhelming numerically superior forces.

ME2 Powers:
Overload
Incinerate
Combat Drone
Tech Armor
AI Hacking


ME3 Powers:
Overload
Incinerate
Combat Drone
Stealth Tech Armor*
Sentry Turret
Sabotage


*No bright orange visuals, just the icon and explosive detonation VFX


Solitaire Vanguard

Solitaire Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with close-in firearms and biotic abilities or devastating them at range with exceptional riflery skills.

ME2 Powers:
Warp Ammo [Enhanced]
Cryo Ammo [Enhanced]
Charge
Pull
Shockwave


ME3 Powers:
Warp Ammo
Cryo Ammo
Biotic Charge
Nova
Pull
Shockwave



IMPORTANT:
To install this mod, import it into ME3Tweaks Mod Manager v.7+ by dragging and dropping the archive onto the main window of Mod Manager.
Import the mod, and then select the mod on the left, then press Apply Mod. To uninstall the mod, go to Manage Target and select it and choose Disable
or Delete.