About this mod
Alternate versions of the Infiltrator, Sentinel, and Soldier classes not using Cryo powers.
- Requirements
- Permissions and credits
- Changelogs
NEW CLASS for v1.2! Recon Sentinel
Incendiary Infiltrator:
Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Incendiary Infiltrators are particularly daunting to adversaries, setting them ablaze one-by-one or en masse. When scoping a target, superior reflexes take over, time momentarily slows down, and the Incendiary Infiltrator methodically culls the opposition
ME2 Powers:
Disruptor Ammo
Incendiary Ammo
Incinerate
Tactical Cloak
AI Hacking
ME3 Powers:
Disruptor Ammo
Incendiary Ammo
Incinerate
Tactical Cloak
Sticky Grenade
Sabotage
Recon Sentinel:
Recon Sentinels are equipped and trained to be the tip of the spear, bringing both tech and biotic abilities deep behind enemy lines. In addition to complete weapons training, Sentinels are outfitted with an advanced shield that makes taking cover much less necessary and rushing their enemies much more productive. This armor system can also be detonated to blast nearby enemies.
ME2 Powers:
Throw
Warp
Warp Ammo
Tech Armor
Overload
ME3 Powers:
Throw
Warp
Inferno Grenade
Warp Ammo
Stealth Tech Armor*
Overload
*No bright orange visuals, just the icon and explosive detonation VFX
Anti-Mech Soldier:
Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire. Anti-Mech Soldiers are particularly outfitted and capable against hard targets and are outfitted with ocular synaptic processors that allow them to focus on those targets with lethal accuracy.
ME2 Powers:
Adrenaline Rush
Incendiary Ammo
Armor Piercing Ammo
Disruptor Ammo
Overload
ME3 Powers:
Adrenaline Rush
Frag Grenade
Incendiary Ammo
Armor Piercing Ammo
Disruptor Ammo
Overload
IMPORTANT:
To install this mod, import it into ME3Tweaks Mod Manager v.7+ by dragging and dropping the archive onto the main window of Mod Manager.
Import the mod, and then select the mod on the left, then press Apply Mod. To
uninstall the mod, go to Manage Target and select it and choose Disable
or Delete.