About this mod
An immersive combat mod focused on visual and audio changes only.
- Requirements
- Permissions and credits
- Changelogs
-Weapon Audio: (Choose 1) - Change how your weapons sound when firing.
-Default - No Changes.
-Alternate Weapon Fire Audio - Weapons sound like present day firearms. Alien weapons are more unique.
-Classic Weapon Fire Audio - Standard weapons carry the firing sound from Mass Effect 1. Alien weapons are more unique.
Weapons affected:
Avenger, Vindicator, Revenant, Mattock, Geth Pulse Rifle, Collector Rifle
Predator, Carnifex, Phalanx
Shuriken, Tempest, Locust
Mantis, Viper, Widow, Incisor
Katana, Scimitar, Claymore, Eviserator, Geth Plasma Shotgun
Some cut scenes have their own pre-recorded audio with weapon sounds. These are not affected by this option.
-Corpse Physics - Corpses react to being shot or blasted.
Corpses rag doll and move.
-No Corpse Cleanup
Stops the game from cleaning up corpses during battle. When changing levels or engaging in cinematic dialogue the game will continue to clean up the corpses. May impact your framerate.
-No Screen Shake - Removes as much non kismet screen shake as I can find.
Stops screen shake from running within the code. Some kismet sequences have their own method which is not altered by this option.
-Faster Tracers - Weapon tracers are much faster, similar to Mass Effect 1.
The ever venerable Faster Tracers. Moved to this mod for better clarity of purpose.
Mod Info
Mount 3049
Uses a mix of configdelta files and a startup for the audio.
Reporting Bugs
Report bugs in the Bug reporting section. When reporting upload a log of your current installation. Do not make any changes before uploading a log.
Click here to see how to create and post a log link for bugs.
Support can be found at the ME3Tweaks or Mass Effect Modding discord.
Click here to visit the ME3Tweaks discord
Click here to visit the Mass Effect Modding discord