About this mod
Makes mouse sensitivity consistent for all modes of aiming (combat, exploration, aiming, vehicles). Supports LE1, LE2 and LE3.
- Requirements
- Permissions and credits
- Changelogs
Mod now supports all 3 games. LE3 version only fixes sensitivity while on foot, I will update it to support vehicles soon. LE3 version also provides an option to make the sniper rifle zoom level same as it was in LE1 (20° fov instead of 10°).
Description
In the vanilla game, mouse sensitivity is inconsistent when switching between aiming modes. For example, combat mode has higher sensitivity than exploration, and when aiming weapons using right mouse button, the sensitivity drops again. On top of that, when aiming weapons from behind a cover, or storming (sprinting), sensitivity is not only very low, it is also inconsistent between horizontal and vertical axes.
This mod aims to fix this, by making all modes of aiming consistent.
If you also want to fix the forced negative acceleration and smoothing in LE1, I strongly recommend the following mod:
"No Mouse Acceleration for ME1 LE" by HenBagle
This is my first mod, or at least the first one i've decided to upload to nexusmods. Originally I created it just for my own use, to fix the issue that has bugged me ever since the Legendary Edition released, but decided to upload it in case others find it useful as well. Especially given that I've not been able to find anything similar anywhere on the internet.
Even though i tested it, it may not be 100% functional, or at least it may not cover all the camera sensitivity issues. Please let me know in the comments if you find anything I might have missed.
Remaining issues
- Sensitivity in LE2 seems to take a while to "ramp up" after each loading screen, which can be annoying when touring the ship
- Scope sensitivity in LE2 and LE3 seems higher during zoom-in animation, but becomes consistent as soon as the animation ends
- Sensitivity is tied to framerate, so it is best to avoid uncapped framerate using vsync or a framerate cap
How to install
Download mod file for the game(s) you are insterested in, and then install them using the ME3Tweaks Mod Manager (version 9 or higher of ME3Tweaks Mod Manager). Mod should be compatible with virtually anything, given that it only affects sensitivity values and nothing else. However I recommend installing it last, in order to prevent other mods from reverting all the changes to SFXGame.pcc.
How to uninstall
Mod contains an option to revert all the changes it made to the game's default. This effectively acts as a way to uninstall it, or you can restore the SFXGame.pcc from backup, but this will also affect other mods that may have edited the same file.
Additional information
Mod affects following classes:
Default__SFXCameraMode_CombatStorm.s_Input CameraSensitivity = {X = 80.0, Y = 80.0}
Default__SFXCameraMode_Explore.s_Input CameraSensitivity = {X = 80.0, Y = 80.0}
Default__SFXCameraMode_ExploreStorm.s_Input CameraSensitivity = {X = 80.0, Y = 80.0}
Default__SFXCameraMode_HipAimCover.s_Input CameraSensitivity = {X = 40.0, Y = 40.0}
Default__SFXCameraMode_TightAim.s_Input CameraSensitivity = {X = 40.0, Y = 40.0}
Default__SFXCameraMode_SniperAim.s_Input CameraSensitivity = {X = 28.0, Y = 28.0}
Default__SFXCameraMode_Vehicle.s_Input CameraSensitivity = {X = 80.0, Y = 80.0}
Default__SFXCameraMode_VehicleTightAim.s_InputCameraSensitivity = {X = 36.0, Y = 36.0}
Default__SFXCameraMode_VehicleTightAimEx.s_Input CameraSensitivity = {X = 18.0, Y = 18.0}
and optionally also:
Default__SFXCameraMode_CombatStorm bIsCameraShakeEnabled = FALSE
Default__SFXCameraMode_ExploreStorm bIsCameraShakeEnabled = FALSE
Big thanks to the creator of ME3Tweaks, without which I would never be able to fix the sensitivity issue. Also thanks to HenBagle for the dampening/smoothing fix.