About this mod
Hide your heavy / and or normal weapons when holstered without unequipping them fully. Includes a photo mode switch. (LE2 and LE3)
- Permissions and credits
- Changelogs

Hide Your Weapons lets you hide your heavy / and or normal weapons when holstered without unequipping them fully. Includes a photo mode switch.

There are two separate, basic functionalities provided by the mod.

A selection of holstered weapons (that means, with exception of the weapon you currently have in your hands) will be hidden at all times. The hidden weapons are still fully functional, selectable, and will automatically appear again when equipping them. This strikes this mod apart from the classic "get rid of your heavy weapons" mods that allowed you to unequip the weapons fully, forbidding you from using them. Now, you can be fashionable and keep your weapons at the same time.
Two unequip groups are provided by the mod, selectable during install time:
- Affect normal weapons
This will hide all normal (non-heavy) weapons.
- Affect heavy weapons
This will hide heavy weapons.
You can pick both the options to hide all holstered weapons, or eg. only pick the latter one to only hide heavy weapons, while keeping normal weapons visible on your back.

The second functionality is photo mode integration. By pressing the default holster key, which is H for mouse & keyboard or Back for Xbox Controller, you can dynamically show and hide your holstered weapons while in photo mode.
You can additionally pick an install option to limit the mod's functionality to photo mode only - this means, weapons will not be hidden in combat, and you would only be able to hide them in photo mode with the aforementioned keybind.

Only installation with ME3Tweaks Mod Manager is supported. Manual installation is not supported.
Multiple new console commands as well as a helper class are added to SFXGame.pcc file.
Your SFXGame.pcc file will be automatically edited by the Mod Manager.
If you want to uninstall the mod fully, you will need to restore your SFXGame.pcc file from a backup or by other means.
Optionally, you can disable the mod by removing its associated DLC folder in the "Manage target" section. This will not remove the injection, but will effectively disable the mod as well as remove the new keybinds.